Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222270.lua
2022-04-29 16:40:51 +02:00

175 lines
3.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133222270
L1_1 = {}
L1_1.loop_mode = 0
L1_1.group_ID = 133222270
L1_1.gadget_1 = 270001
L1_1.gadget_2 = 270002
L1_1.gadget_3 = 270003
L1_1.gadget_4 = 0
L1_1.gadget_5 = 0
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 270001
L3_1.gadget_id = 70330073
L4_1 = {}
L4_1.x = -4281.401
L4_1.y = 209.869
L4_1.z = -4309.53
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 6.293
L4_1.y = 189.554
L4_1.z = 12.926
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.Action01
L3_1.state = L4_1
L3_1.area_id = 14
L2_1[270001] = L3_1
L3_1 = {}
L3_1.config_id = 270002
L3_1.gadget_id = 70330074
L4_1 = {}
L4_1.x = -4276.539
L4_1.y = 209.932
L4_1.z = -4304.25
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.055
L4_1.y = 40.581
L4_1.z = 346.865
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.Action02
L3_1.state = L4_1
L3_1.area_id = 14
L2_1[270002] = L3_1
L3_1 = {}
L3_1.config_id = 270003
L3_1.gadget_id = 70330075
L4_1 = {}
L4_1.x = -4284.821
L4_1.y = 211.443
L4_1.z = -4303.116
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 13.892
L4_1.y = 122.823
L4_1.z = 3.867
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.Action03
L3_1.state = L4_1
L3_1.area_id = 14
L2_1[270003] = L3_1
L3_1 = {}
L3_1.config_id = 270006
L3_1.gadget_id = 70211101
L4_1 = {}
L4_1.x = -4280.405
L4_1.y = 210.339
L4_1.z = -4305.621
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.name = "chest"
L4_1.exp = 1
L3_1.explore = L4_1
L3_1.area_id = 14
L2_1[270006] = L3_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1270007
L3_1.name = "VARIABLE_CHANGE_270007"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_270007"
L3_1.action = ""
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 270001
L6_1 = 270002
L7_1 = 270003
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 270006
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "successed"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_270007 = L2_1
L2_1 = require
L3_1 = "BlackBoxPlay/LightResonanceStone"
L2_1(L3_1)