Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222117.lua
2022-04-29 16:40:51 +02:00

129 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133222117
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 117001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -4315.478
L3_1.y = 218.64
L3_1.z = -4238.883
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 346.823
L3_1.y = 297.497
L3_1.z = 353.632
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 117002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -4312.228
L4_1.y = 218.09
L4_1.z = -4238.268
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 9.413
L4_1.y = 68.457
L4_1.z = 352.767
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 117003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -4305.155
L5_1.y = 216.25
L5_1.z = -4236.236
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 351.379
L5_1.y = 284.903
L5_1.z = 357.421
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1008
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 117004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -4308.682
L6_1.y = 216.881
L6_1.z = -4237.674
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 166.282
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.point_type = 1002
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 117005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -4317.174
L7_1.y = 218.525
L7_1.z = -4241.644
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 225.665
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.point_type = 1002
L6_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 117001
L5_1 = 117002
L6_1 = 117003
L7_1 = 117004
L8_1 = 117005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1