Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222005.lua
2022-04-29 16:40:51 +02:00

134 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133222005
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5001
L2_1.monster_id = 21030601
L3_1 = {}
L3_1.x = -4230.117
L3_1.y = 214.599
L3_1.z = -4241.252
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 24.484
L3_1.y = 156.394
L3_1.z = 359.673
L2_1.rot = L3_1
L2_1.level = 30
L2_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
L2_1.pose_id = 9012
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 5004
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = -4229.632
L4_1.y = 209.511
L4_1.z = -4248.647
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 14.038
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 9016
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 5006
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = -4223.346
L5_1.y = 208.721
L5_1.z = -4249.717
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 125.897
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.pose_id = 9016
L4_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 5005
L3_1.monster_id = 21011601
L4_1 = {}
L4_1.x = -4235.019
L4_1.y = 209.061
L4_1.z = -4250.349
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 54.891
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 9013
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 5007
L4_1.monster_id = 21011601
L5_1 = {}
L5_1.x = -4225.461
L5_1.y = 208.46
L5_1.z = -4251.592
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 307.759
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.pose_id = 9013
L4_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 5001
L5_1 = 5004
L6_1 = 5006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1