Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220710.lua
2022-04-29 16:40:51 +02:00

344 lines
6.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133220710
L1_1 = {}
L2_1 = {}
L2_1.config_id = 710001
L2_1.monster_id = 22040201
L3_1 = {}
L3_1.x = -2471.346
L3_1.y = 202.148
L3_1.z = -4152.777
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 67.685
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 14
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 101
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 710002
L3_1.monster_id = 22040201
L4_1 = {}
L4_1.x = -2468.795
L4_1.y = 202.405
L4_1.z = -4159.254
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 62.858
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 14
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 101
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 710004
L4_1.monster_id = 22040201
L5_1 = {}
L5_1.x = -2463.716
L5_1.y = 202.148
L5_1.z = -4148.093
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 208.392
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 14
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 101
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 710005
L5_1.monster_id = 22040101
L6_1 = {}
L6_1.x = -2456.082
L6_1.y = 202.405
L6_1.z = -4152.86
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 252.181
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 14
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 101
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 710007
L6_1.monster_id = 22040201
L7_1 = {}
L7_1.x = -2462.029
L7_1.y = 202.148
L7_1.z = -4149.83
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 215.172
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 14
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 101
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 710008
L7_1.monster_id = 22050201
L8_1 = {}
L8_1.x = -2457.689
L8_1.y = 202.405
L8_1.z = -4154.655
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 239.775
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 14
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 101
L7_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1710003
L2_1.name = "ANY_MONSTER_DIE_710003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_710003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_710003"
L3_1 = {}
L3_1.config_id = 1710006
L3_1.name = "ANY_MONSTER_DIE_710006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_710006"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_710006"
L4_1 = {}
L4_1.config_id = 1710009
L4_1.name = "ANY_MONSTER_DIE_710009"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_710009"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_710009"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 710001
L5_1 = 710002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_710003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 710004
L6_1 = 710005
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_710006"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 710007
L7_1 = 710008
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_710009"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_710003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133220710
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = {}
L2_2.x = -2467.593
L2_2.y = 202.7709
L2_2.z = -4161.043
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminderRadius
L4_2 = A0_2
L5_2 = 400002
L6_2 = L2_2
L7_2 = 60
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ANY_MONSTER_DIE_710003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_710006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133220710
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = {}
L2_2.x = -2467.593
L2_2.y = 202.7709
L2_2.z = -4161.043
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminderRadius
L4_2 = A0_2
L5_2 = 400003
L6_2 = L2_2
L7_2 = 60
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ANY_MONSTER_DIE_710006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_710009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1204105"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_710009 = L1_1