Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220605.lua
2022-04-29 16:40:51 +02:00

482 lines
8.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133220605
L1_1 = {}
L2_1 = {}
L2_1.config_id = 605001
L2_1.monster_id = 28020801
L3_1 = {}
L3_1.x = -2462.149
L3_1.y = 201.384
L3_1.z = -4154.793
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.119
L3_1.y = 347.077
L3_1.z = 349.237
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_tag = "\232\181\176\229\133\189"
L2_1.pose_id = 1
L2_1.area_id = 11
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 605002
L2_1.gadget_id = 70360273
L3_1 = {}
L3_1.x = -2472.91
L3_1.y = 202.687
L3_1.z = -4157.716
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 2.645
L3_1.y = 359.774
L3_1.z = 350.247
L2_1.rot = L3_1
L2_1.level = 30
L2_1.mark_flag = 1
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 605003
L3_1.gadget_id = 70360273
L4_1 = {}
L4_1.x = -2474.197
L4_1.y = 203.261
L4_1.z = -4163.467
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 4.378
L4_1.y = 359.56
L4_1.z = 348.517
L3_1.rot = L4_1
L3_1.level = 30
L3_1.mark_flag = 2
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 605004
L4_1.gadget_id = 70360274
L5_1 = {}
L5_1.x = -2469.415
L5_1.y = 201.498
L5_1.z = -4147.298
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 355.597
L5_1.y = 0.376
L5_1.z = 350.247
L4_1.rot = L5_1
L4_1.level = 30
L4_1.mark_flag = 3
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 605005
L5_1.gadget_id = 70220026
L6_1 = {}
L6_1.x = -2469.415
L6_1.y = 201.498
L6_1.z = -4147.298
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 355.597
L6_1.y = 0.376
L6_1.z = 350.247
L5_1.rot = L6_1
L5_1.level = 30
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 605006
L6_1.gadget_id = 70210101
L7_1 = {}
L7_1.x = -2469.415
L7_1.y = 201.498
L7_1.z = -4147.298
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 287.912
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\231\160\180\230\141\159\231\168\187\229\166\187"
L6_1.persistent = true
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 605007
L7_1.gadget_id = 70360276
L8_1 = {}
L8_1.x = -2469.415
L8_1.y = 201.498
L8_1.z = -4147.298
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 106.752
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 30
L7_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1605008
L2_1.name = "ANY_MONSTER_DIE_605008"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_605008"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_605008"
L3_1 = {}
L3_1.config_id = 1605009
L3_1.name = "ANY_GADGET_DIE_605009"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_605009"
L3_1.action = "action_EVENT_ANY_GADGET_DIE_605009"
L4_1 = {}
L4_1.config_id = 1605010
L4_1.name = "GADGET_STATE_CHANGE_605010"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_605010"
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_605010"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.io_type = 1
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 605002
L4_1.state = 0
L5_1 = {}
L5_1.config_id = 605003
L5_1.state = 0
L6_1 = {}
L6_1.config_id = 605004
L6_1.state = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 605001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_605008"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[1] = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 605005
L4_1.state = 0
L5_1 = {}
L5_1.config_id = 605007
L5_1.state = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_GADGET_DIE_605009"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[2] = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 605006
L4_1.state = 0
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GADGET_STATE_CHANGE_605010"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[3] = L2_1
L2_1 = {}
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L3_1 = {}
L2_1.npcs = L3_1
L3_1 = {}
L2_1.variables = L3_1
L1_1[4] = L2_1
suite_disk = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 605001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 605002
L5_1 = 605003
L6_1 = 605004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_605008"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 605005
L6_1 = 605007
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_GADGET_DIE_605009"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 605006
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GADGET_STATE_CHANGE_605010"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param2
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_605008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraFlowSuite
L3_2 = A0_2
L4_2 = 133220605
L5_2 = 2
L6_2 = FlowSuiteOperatePolicy
L6_2 = L6_2.DEFAULT
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetFlowSuite
L3_2 = A0_2
L4_2 = 133220605
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_605008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 605005 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_605009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "chest"
L5_2 = 1
L6_2 = 133220599
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 6016
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 605007
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 605005
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetFlowSuite
L3_2 = A0_2
L4_2 = 133220605
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraFlowSuite
L3_2 = A0_2
L4_2 = 133220605
L5_2 = 3
L6_2 = FlowSuiteOperatePolicy
L6_2 = L6_2.COMPLETE
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_605009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 605006 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.ChestOpened
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_605010 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetFlowSuite
L3_2 = A0_2
L4_2 = 133220605
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_605010 = L1_1