Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220585.lua
2022-04-29 16:40:51 +02:00

335 lines
6.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133220585
L1_1 = {}
L2_1 = {}
L2_1.config_id = 585001
L2_1.monster_id = 21010401
L3_1 = {}
L3_1.x = -2451.735
L3_1.y = 337.79
L3_1.z = -4315.302
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 359.787
L3_1.y = 277.81
L3_1.z = 0.194
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 585002
L3_1.monster_id = 21010401
L4_1 = {}
L4_1.x = -2453.869
L4_1.y = 336.232
L4_1.z = -4321.678
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 332.784
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 585003
L4_1.monster_id = 21010401
L5_1 = {}
L5_1.x = -2455.418
L5_1.y = 337.168
L5_1.z = -4310.219
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 214.324
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L4_1.disableWander = true
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 585007
L5_1.monster_id = 21010401
L6_1 = {}
L6_1.x = -2460.686
L6_1.y = 333.979
L6_1.z = -4319.676
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 15.651
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L5_1.disableWander = true
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 585008
L6_1.monster_id = 21010401
L7_1 = {}
L7_1.x = -2453.067
L7_1.y = 337.127
L7_1.z = -4317.822
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 300.112
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L6_1.disableWander = true
L6_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 585004
L2_1.gadget_id = 70211102
L3_1 = {}
L3_1.x = -2456.793
L3_1.y = 336.605
L3_1.z = -4313.751
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 8.265
L3_1.y = 274.092
L3_1.z = 11.416
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestTrap
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 11
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 585005
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 7
L3_1 = {}
L3_1.x = -2456.865
L3_1.y = 336.529
L3_1.z = -4314.034
L2_1.pos = L3_1
L2_1.area_id = 11
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1585005
L2_1.name = "ENTER_REGION_585005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_585005"
L2_1.action = "action_EVENT_ENTER_REGION_585005"
L3_1 = {}
L3_1.config_id = 1585006
L3_1.name = "ANY_MONSTER_DIE_585006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_585006"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_585006"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 585004
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 585005
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_585005"
L5_1 = "ANY_MONSTER_DIE_585006"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 585001
L6_1 = 585002
L7_1 = 585003
L8_1 = 585007
L9_1 = 585008
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_585006"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 585005 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_585005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 585004
L5_2 = GadgetState
L5_2 = L5_2.ChestLocked
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133220585
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1002
L5_2 = 1
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_585005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_585006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 585004
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1002
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_585006 = L1_1