Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220202.lua
2022-04-29 16:40:51 +02:00

138 lines
2.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133220202
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 202002
L2_1.npc_id = 20300
L3_1 = {}
L3_1.x = -2479.591
L3_1.y = 447.248
L3_1.z = -4411.225
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 33.607
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 11
L1_1[1] = L2_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 202001
L2_1.gadget_id = 70290151
L3_1 = {}
L3_1.x = -2481.154
L3_1.y = 447.67
L3_1.z = -4418.331
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 59.378
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.guest_ban_drop = 3
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 202003
L3_1.gadget_id = 70950098
L4_1 = {}
L4_1.x = -2480.946
L4_1.y = 447.423
L4_1.z = -4418.171
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 48.189
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1202006
L2_1.name = "GADGETTALK_DONE_202006"
L3_1 = EventType
L3_1 = L3_1.EVENT_GADGETTALK_DONE
L2_1.event = L3_1
L2_1.source = "6800302"
L2_1.condition = ""
L2_1.action = "action_EVENT_GADGETTALK_DONE_202006"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 202001
L6_1 = 202003
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGETTALK_DONE_202006"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L4_1 = {}
L5_1 = 202002
L4_1[1] = L5_1
L3_1.npcs = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.KillEntityByConfigId
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 202001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGETTALK_DONE_202006 = L1_1