mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
187 lines
3.3 KiB
Lua
187 lines
3.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 133220184
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L1_1 = {}
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L1_1.loop_mode = 0
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L1_1.group_ID = 133220184
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L1_1.gadget_1 = 184001
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L1_1.gadget_2 = 184002
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L1_1.gadget_3 = 184003
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L1_1.gadget_4 = 0
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L1_1.gadget_5 = 0
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L2_1 = {}
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 184001
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L3_1.gadget_id = 70330073
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L4_1 = {}
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L4_1.x = -2681.129
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L4_1.y = 208.209
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L4_1.z = -4177.462
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 346.213
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 30
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L4_1 = GadgetState
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L4_1 = L4_1.Action03
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L3_1.state = L4_1
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L3_1.area_id = 11
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L2_1[184001] = L3_1
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L3_1 = {}
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L3_1.config_id = 184002
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L3_1.gadget_id = 70330073
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L4_1 = {}
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L4_1.x = -2677.649
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L4_1.y = 207.2
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L4_1.z = -4173.57
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 303.621
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 30
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L4_1 = GadgetState
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L4_1 = L4_1.Action01
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L3_1.state = L4_1
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L3_1.area_id = 11
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L2_1[184002] = L3_1
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L3_1 = {}
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L3_1.config_id = 184003
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L3_1.gadget_id = 70330073
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L4_1 = {}
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L4_1.x = -2675.877
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L4_1.y = 208.337
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L4_1.z = -4167.487
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 289.607
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 30
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L4_1 = GadgetState
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L4_1 = L4_1.Action01
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L3_1.state = L4_1
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L3_1.area_id = 11
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L2_1[184003] = L3_1
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L3_1 = {}
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L3_1.config_id = 184006
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L3_1.gadget_id = 70211111
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L4_1 = {}
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L4_1.x = -2686.242
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L4_1.y = 207.318
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L4_1.z = -4167.751
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 354.529
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L4_1.y = 164.401
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L4_1.z = 7.379
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L3_1.rot = L4_1
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L3_1.level = 26
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L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
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L3_1.isOneoff = true
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L3_1.persistent = true
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L4_1 = {}
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L4_1.name = "chest"
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L4_1.exp = 1
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L3_1.explore = L4_1
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L3_1.area_id = 11
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L2_1[184006] = L3_1
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gadgets = L2_1
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L2_1 = {}
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1184007
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L3_1.name = "VARIABLE_CHANGE_184007"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_VARIABLE_CHANGE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_184007"
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L3_1.action = "action_EVENT_VARIABLE_CHANGE_184007"
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L2_1[1] = L3_1
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triggers = L2_1
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L2_1 = {}
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 184001
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L6_1 = 184002
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L7_1 = 184003
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L4_1[3] = L7_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L6_1 = 184006
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L5_1[1] = L6_1
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "successed"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_184007 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraGroupSuite
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L3_2 = A0_2
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L4_2 = 133220184
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_184007 = L2_1
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L2_1 = require
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L3_1 = "BlackBoxPlay/LightResonanceStone"
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L2_1(L3_1)
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