Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133217327.lua
2022-04-29 16:40:51 +02:00

127 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133217327
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 327002
L3_1.monster_id = 20011101
L4_1 = {}
L4_1.x = -4413.046
L4_1.y = 212.067
L4_1.z = -4002.114
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 359.282
L4_1.y = 171.75
L4_1.z = 4.706
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134"
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 327004
L4_1.monster_id = 20011001
L5_1 = {}
L5_1.x = -4415.639
L5_1.y = 212.987
L5_1.z = -4001.219
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 162.819
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 327005
L5_1.monster_id = 20011001
L6_1 = {}
L6_1.x = -4411.24
L6_1.y = 211.6
L6_1.z = -3999.326
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 184.117
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L5_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 327003
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 5
L4_1 = {}
L4_1.x = -4418.279
L4_1.y = 212.589
L4_1.z = -4002.35
L3_1.pos = L4_1
L3_1.area_id = 14
L2_1[1] = L3_1
L1_1.regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1327003
L3_1.name = "ENTER_REGION_327003"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_327003"
L3_1.action = "action_EVENT_ENTER_REGION_327003"
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1