mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
278 lines
5.5 KiB
Lua
278 lines
5.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 133217132
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 132001
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L2_1.gadget_id = 70290087
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L3_1 = {}
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L3_1.x = -4727.149
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L3_1.y = 220.931
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L3_1.z = -3751.214
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 354.981
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L3_1.y = 73.195
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L3_1.z = 2.225
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L2_1.rot = L3_1
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L2_1.level = 30
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L2_1.area_id = 14
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L3_1 = {}
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L3_1.config_id = 132002
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L3_1.gadget_id = 70290088
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L4_1 = {}
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L4_1.x = -4727.124
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L4_1.y = 220.831
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L4_1.z = -3751.303
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 354.981
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L4_1.y = 73.195
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L4_1.z = 4.678
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L3_1.rot = L4_1
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L3_1.level = 30
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L3_1.area_id = 14
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1132003
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L2_1.name = "QUEST_FINISH_132003"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_QUEST_FINISH
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L2_1.event = L3_1
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L2_1.source = "7220903"
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L2_1.condition = ""
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L2_1.action = "action_EVENT_QUEST_FINISH_132003"
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L2_1.trigger_count = 0
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L3_1 = {}
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L3_1.config_id = 1132004
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L3_1.name = "TIME_AXIS_PASS_132004"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_TIME_AXIS_PASS
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L3_1.event = L4_1
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L3_1.source = "Fix"
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L3_1.condition = "condition_EVENT_TIME_AXIS_PASS_132004"
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L3_1.action = "action_EVENT_TIME_AXIS_PASS_132004"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1132005
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L4_1.name = "TIME_AXIS_PASS_132005"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_TIME_AXIS_PASS
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L4_1.event = L5_1
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L4_1.source = "Sound"
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L4_1.condition = "condition_EVENT_TIME_AXIS_PASS_132005"
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L4_1.action = "action_EVENT_TIME_AXIS_PASS_132005"
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L4_1.trigger_count = 0
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L5_1 = {}
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L5_1.config_id = 1132006
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L5_1.name = "TIME_AXIS_PASS_132006"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_TIME_AXIS_PASS
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L5_1.event = L6_1
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L5_1.source = "Sound"
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L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_132006"
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L5_1.action = "action_EVENT_TIME_AXIS_PASS_132006"
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L5_1.trigger_count = 0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 2
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 132001
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "QUEST_FINISH_132003"
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L5_1 = "TIME_AXIS_PASS_132004"
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L6_1 = "TIME_AXIS_PASS_132005"
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L7_1 = "TIME_AXIS_PASS_132006"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 132002
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "QUEST_FINISH_132003"
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L6_1 = "TIME_AXIS_PASS_132004"
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L7_1 = "TIME_AXIS_PASS_132005"
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L8_1 = "TIME_AXIS_PASS_132006"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L4_1[3] = L7_1
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L4_1[4] = L8_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = ScriptLib
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L2_2 = L2_2.InitTimeAxis
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L3_2 = A0_2
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L4_2 = "Fix"
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L5_2 = {}
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L6_2 = 2
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L5_2[1] = L6_2
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L6_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.InitTimeAxis
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L3_2 = A0_2
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L4_2 = "Sound"
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L5_2 = {}
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L6_2 = 1
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L7_2 = 4
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L5_2[1] = L6_2
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L5_2[2] = L7_2
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L6_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_QUEST_FINISH_132003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 1 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_TIME_AXIS_PASS_132004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 133217132
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L4_2.suite = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_TIME_AXIS_PASS_132004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 1 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_TIME_AXIS_PASS_132005 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = {}
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L2_2.x = -4727
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L2_2.y = 222
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L2_2.z = -3751
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L3_2 = ScriptLib
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L3_2 = L3_2.ScenePlaySound
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L4_2 = A0_2
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L5_2 = {}
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L5_2.play_pos = L2_2
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L5_2.sound_name = "Sfx_Quest_underConstruction"
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L5_2.play_type = 1
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L5_2.is_broadcast = false
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_soundplay"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_TIME_AXIS_PASS_132005 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 2 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_TIME_AXIS_PASS_132006 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = {}
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L2_2.x = -4727
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L2_2.y = 222
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L2_2.z = -3751
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L3_2 = ScriptLib
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L3_2 = L3_2.ScenePlaySound
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L4_2 = A0_2
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L5_2 = {}
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L5_2.play_pos = L2_2
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L5_2.sound_name = "Sfx_Quest_underConstruction"
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L5_2.play_type = 2
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L5_2.is_broadcast = false
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_soundplay"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_TIME_AXIS_PASS_132006 = L1_1
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