Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213508.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133213508
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 508001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -3870.872
L3_1.y = 240.333
L3_1.z = -3004.121
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 351.567
L3_1.y = 220.972
L3_1.z = 11.754
L2_1.rot = L3_1
L2_1.level = 27
L2_1.point_type = 1008
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 508002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -3872.596
L4_1.y = 240.626
L4_1.z = -3006.351
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 98.419
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.point_type = 1008
L3_1.area_id = 12
L4_1 = {}
L4_1.config_id = 508003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -3875.909
L5_1.y = 241.592
L5_1.z = -3007.89
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 343.134
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.point_type = 1008
L4_1.area_id = 12
L5_1 = {}
L5_1.config_id = 508004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -3868.094
L6_1.y = 239.618
L6_1.z = -3009.701
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 34.135
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.point_type = 1008
L5_1.area_id = 12
L6_1 = {}
L6_1.config_id = 508005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -3870.488
L7_1.y = 240.147
L7_1.z = -3010.791
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 270.491
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.point_type = 1008
L6_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 508001
L5_1 = 508002
L6_1 = 508003
L7_1 = 508004
L8_1 = 508005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1