Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213337.lua
2022-04-29 16:40:51 +02:00

140 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133213337
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 337001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -3255.242
L3_1.y = 202.589
L3_1.z = -3361.092
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 64.802
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 12
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 337002
L3_1 = {}
L3_1.x = -3260.093
L3_1.y = 202.032
L3_1.z = -3364.871
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 20.475
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 12
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 337003
L4_1 = {}
L4_1.x = -3261.553
L4_1.y = 200.245
L4_1.z = -3357.334
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 124.079
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 12
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 337004
L5_1 = {}
L5_1.x = -3258.427
L5_1.y = 200.22
L5_1.z = -3355.486
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 153.847
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 12
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 337005
L6_1 = {}
L6_1.x = -3262.52
L6_1.y = 200.767
L6_1.z = -3361.726
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 89.79
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 12
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 337006
L7_1 = {}
L7_1.x = -3253.396
L7_1.y = 200.571
L7_1.z = -3354.52
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 215.931
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 12
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1008
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1009
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)