Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213161.lua
2022-04-29 16:40:51 +02:00

159 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133213161
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 161001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -3627.211
L3_1.y = 274.954
L3_1.z = -3115.816
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.point_type = 2004
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 161002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -3614.668
L4_1.y = 274.088
L4_1.z = -3107.721
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 183.699
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.point_type = 2004
L3_1.area_id = 12
L4_1 = {}
L4_1.config_id = 161003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -3629.419
L5_1.y = 275.896
L5_1.z = -3110.197
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 175.005
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.point_type = 2004
L4_1.area_id = 12
L5_1 = {}
L5_1.config_id = 161004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -3619.54
L6_1.y = 273.375
L6_1.z = -3120.135
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 182.515
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.point_type = 2004
L5_1.area_id = 12
L6_1 = {}
L6_1.config_id = 161005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -3624.083
L7_1.y = 273.694
L7_1.z = -3123.746
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 221.022
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.point_type = 2001
L6_1.area_id = 12
L7_1 = {}
L7_1.config_id = 161006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -3634.068
L8_1.y = 275.534
L8_1.z = -3119.617
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 31.78
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 27
L7_1.point_type = 2001
L7_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 161001
L6_1 = 161002
L7_1 = 161003
L8_1 = 161004
L9_1 = 161005
L10_1 = 161006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1