Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133212398.lua
2022-04-29 16:40:51 +02:00

148 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133212398
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 398001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -3891.985
L3_1.y = 209.779
L3_1.z = -2056.943
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 119.728
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 398002
L3_1 = {}
L3_1.x = -3897.865
L3_1.y = 210.277
L3_1.z = -2055.146
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 75.401
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 13
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 398003
L4_1 = {}
L4_1.x = -3892.535
L4_1.y = 209.904
L4_1.z = -2049.619
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 179.005
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 13
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 398004
L5_1 = {}
L5_1.x = -3889.226
L5_1.y = 209.586
L5_1.z = -2051.116
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 208.773
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 13
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 398005
L6_1 = {}
L6_1.x = -3896.685
L6_1.y = 209.839
L6_1.z = -2051.352
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 144.717
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 13
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 398006
L7_1 = {}
L7_1.x = -3885.545
L7_1.y = 209.125
L7_1.z = -2054.679
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 270.857
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 13
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)