Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133210506.lua
2022-04-29 16:40:51 +02:00

252 lines
4.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133210506
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 506001
L2_1.gadget_id = 70290096
L3_1 = {}
L3_1.x = -3695.556
L3_1.y = 200.88
L3_1.z = -1382.865
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 358.056
L3_1.y = 30.391
L3_1.z = 5.07
L2_1.rot = L3_1
L2_1.level = 30
L2_1.persistent = true
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 506002
L3_1.gadget_id = 70290158
L4_1 = {}
L4_1.x = -3688.811
L4_1.y = 201.378
L4_1.z = -1380.293
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 5.076
L4_1.y = 278.503
L4_1.z = 356.255
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 506003
L4_1.gadget_id = 70290158
L5_1 = {}
L5_1.x = -3697.544
L5_1.y = 200.497
L5_1.z = -1388.648
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 3.066
L5_1.y = 163.993
L5_1.z = 354.488
L4_1.rot = L5_1
L4_1.level = 30
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.persistent = true
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 506006
L5_1.gadget_id = 70211102
L6_1 = {}
L6_1.x = -3690.229
L6_1.y = 203.111
L6_1.z = -1385.59
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 4.179
L6_1.y = 322.652
L6_1.z = 346.449
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187"
L6_1 = GadgetState
L6_1 = L6_1.ChestLocked
L5_1.state = L6_1
L5_1.isOneoff = true
L5_1.persistent = true
L6_1 = {}
L6_1.name = "chest"
L6_1.exp = 1
L5_1.explore = L6_1
L5_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 506004
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 8
L3_1 = {}
L3_1.x = -3692.896
L3_1.y = 201.418
L3_1.z = -1383.483
L2_1.pos = L3_1
L2_1.area_id = 17
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1506004
L2_1.name = "ENTER_REGION_506004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_506004"
L2_1.action = "action_EVENT_ENTER_REGION_506004"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1506005
L3_1.name = "GADGET_STATE_CHANGE_506005"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_506005"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_506005"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 506001
L5_1 = 506002
L6_1 = 506003
L7_1 = 506006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 506004
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_506004"
L5_1 = "GADGET_STATE_CHANGE_506005"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 506004 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_506004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 7006
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_506004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 506001 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.GearStart
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_506005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 506006
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_506005 = L1_1