Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133210500.lua
2022-04-29 16:40:51 +02:00

174 lines
3.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133210500
L1_1 = {}
L2_1 = {}
L2_1.config_id = 500001
L2_1.monster_id = 21030601
L3_1 = {}
L3_1.x = -3884.449
L3_1.y = 117.769
L3_1.z = -873.594
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 54.01
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
L2_1.disableWander = true
L2_1.pose_id = 9012
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 500002
L3_1.monster_id = 21020801
L4_1 = {}
L4_1.x = -3894.178
L4_1.y = 117.149
L4_1.z = -869.681
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 110.224
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\228\184\152\228\184\152\229\178\169\231\155\148\231\142\139"
L3_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 500003
L2_1.gadget_id = 70300089
L3_1 = {}
L3_1.x = -3879.835
L3_1.y = 118.042
L3_1.z = -872.951
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 2.893
L3_1.y = 251.695
L3_1.z = 357.039
L2_1.rot = L3_1
L2_1.level = 30
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 500004
L3_1.gadget_id = 70300107
L4_1 = {}
L4_1.x = -3883.072
L4_1.y = 117.848
L4_1.z = -872.675
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 2.994
L4_1.y = 261.962
L4_1.z = 358.297
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 500006
L4_1.gadget_id = 70300089
L5_1 = {}
L5_1.x = -3883.71
L5_1.y = 117.741
L5_1.z = -870.418
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 358.611
L5_1.y = 182.269
L5_1.z = 355.347
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1500005
L2_1.name = "MONSTER_BATTLE_500005"
L3_1 = EventType
L3_1 = L3_1.EVENT_MONSTER_BATTLE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_MONSTER_BATTLE_500005"
L2_1.action = "action_EVENT_MONSTER_BATTLE_500005"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 500001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 500003
L5_1 = 500004
L6_1 = 500006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "MONSTER_BATTLE_500005"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 500002
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 500001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_500005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133210500
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_500005 = L1_1