Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133210161.lua
2022-04-29 16:40:51 +02:00

140 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133210161
L1_1 = {}
L2_1 = {}
L2_1.config_id = 161001
L2_1.monster_id = 25080201
L3_1 = {}
L3_1.x = -3997.406
L3_1.y = 200.295
L3_1.z = -631.544
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 116.767
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L2_1.pose_id = 1003
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 161003
L3_1.monster_id = 25080201
L4_1 = {}
L4_1.x = -3998.051
L4_1.y = 199.616
L4_1.z = -627.153
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 133.527
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L3_1.pose_id = 1
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 161004
L4_1.monster_id = 25080201
L5_1 = {}
L5_1.x = -3978.856
L5_1.y = 201.173
L5_1.z = -636.86
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 272.865
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L4_1.pose_id = 1
L4_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1161002
L2_1.name = "MONSTER_BATTLE_161002"
L3_1 = EventType
L3_1 = L3_1.EVENT_MONSTER_BATTLE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_MONSTER_BATTLE_161002"
L2_1.action = "action_EVENT_MONSTER_BATTLE_161002"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 161001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "MONSTER_BATTLE_161002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 161003
L6_1 = 161004
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 161001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_161002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133210161
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_161002 = L1_1