Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133210160.lua
2022-04-29 16:40:51 +02:00

129 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133210160
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 160001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -3821.762
L3_1.y = 169.409
L3_1.z = -610.426
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 357.669
L3_1.y = 267.899
L3_1.z = 22.8
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 160002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -3808.972
L4_1.y = 169.397
L4_1.z = -608.207
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 339.564
L4_1.y = 10.427
L4_1.z = 351.99
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 160003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -3826.795
L5_1.y = 169.883
L5_1.z = -609.939
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 1.034
L5_1.y = 85.532
L5_1.z = 337.6
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1001
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 160004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -3817.125
L6_1.y = 169.236
L6_1.z = -610.278
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 355.241
L6_1.y = 270.436
L6_1.z = 21.388
L5_1.rot = L6_1
L5_1.level = 30
L5_1.point_type = 1001
L5_1.area_id = 17
L6_1 = {}
L6_1.config_id = 160005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -3811.267
L7_1.y = 169.28
L7_1.z = -608.972
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 21.876
L7_1.y = 170.375
L7_1.z = 0.707
L6_1.rot = L7_1
L6_1.level = 30
L6_1.point_type = 1001
L6_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 160001
L5_1 = 160002
L6_1 = 160003
L7_1 = 160004
L8_1 = 160005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1