Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133210141.lua
hartie95 e7d859bf67 script fixes for luaj
* added lua context to ScriptLib function calls where missing
* fixed parameters for some calls
2022-09-05 01:00:35 +02:00

274 lines
4.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133210141
L1_1 = {}
L1_1.group_ID = 133210141
L1_1.gadget_thunderThelfID = 141001
L1_1.pointarray_ID = 321000035
L1_1.maxPointCount = 16
L1_1.gadget_Reward_1 = 141002
L2_1 = {}
L3_1 = 4
L4_1 = 8
L5_1 = 12
L6_1 = 16
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.pointInfo = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = {}
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "nextRouteIndex"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = L1_1.pointInfo
L3_2 = L3_2[L2_2]
L4_2 = ScriptLib
L4_2 = L4_2.PrintLog
L5_2 = "stop point : "
L6_2 = L3_2
L5_2 = L5_2 .. L6_2
L4_2(A0_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.GetGroupVariableValue
L5_2 = A0_2
L6_2 = "currentPathNodeIndex"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = L4_2 + 1
L6_2 = L3_2
L7_2 = 1
for L8_2 = L5_2, L6_2, L7_2 do
L9_2 = table
L9_2 = L9_2.insert
L10_2 = L1_2
L11_2 = L8_2
L9_2(L10_2, L11_2)
end
return L1_2
end
GetNextPath = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = ScriptLib
L1_2 = L1_2.PrintLog
L2_2 = "platform to move"
L1_2(A0_2, L2_2)
L1_2 = ScriptLib
L1_2 = L1_2.SetGroupVariableValue
L2_2 = A0_2
L3_2 = "isMoving"
L4_2 = 1
L1_2 = L1_2(L2_2, L3_2, L4_2)
if 0 ~= L1_2 then
L1_2 = ScriptLib
L1_2 = L1_2.PrintContextLog
L2_2 = A0_2
L3_2 = "@@ LUA_WARNING : set_groupVariable"
L1_2(L2_2, L3_2)
L1_2 = -1
return L1_2
end
L1_2 = ScriptLib
L1_2 = L1_2.SetPlatformPointArray
L2_2 = A0_2
L3_2 = L1_1.gadget_thunderThelfID
L4_2 = L1_1.pointarray_ID
L5_2 = GetNextPath
L6_2 = A0_2
L5_2 = L5_2(L6_2)
L6_2 = {}
L6_2.route_type = 0
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
L1_2 = ScriptLib
L1_2 = L1_2.PrintLog
L2_2 = "platform to move : start platform"
L1_2(A0_2, L2_2)
L1_2 = 0
return L1_2
end
MovePlatform = L2_1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isFinished"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 2
L4_1.name = "isMoving"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "currentRouteIndex"
L5_1.value = 0
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 4
L6_1.name = "nextRouteIndex"
L6_1.value = 1
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 5
L7_1.name = "isstart"
L7_1.value = 0
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 6
L8_1.name = "currentPathNodeIndex"
L8_1.value = 0
L8_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
variables = L2_1
L2_1 = {}
L2_1.io_type = 1
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L3_1.npcs = L4_1
L4_1 = {}
L5_1 = {}
L5_1.configId = 1
L5_1.name = "isFinished"
L5_1.value = 0
L5_1.no_refresh = true
L6_1 = {}
L6_1.configId = 2
L6_1.name = "isMoving"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 3
L7_1.name = "currentRouteIndex"
L7_1.value = 0
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 4
L8_1.name = "nextRouteIndex"
L8_1.value = 1
L8_1.no_refresh = false
L9_1 = {}
L9_1.configId = 5
L9_1.name = "isstart"
L9_1.value = 0
L9_1.no_refresh = false
L10_1 = {}
L10_1.configId = 6
L10_1.name = "currentPathNodeIndex"
L10_1.value = 0
L10_1.no_refresh = false
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.variables = L4_1
L2_1[1] = L3_1
L3_1 = {}
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L3_1.npcs = L4_1
L4_1 = {}
L5_1 = {}
L5_1.configId = 1
L5_1.name = "isFinished"
L5_1.value = 1
L5_1.no_refresh = true
L6_1 = {}
L6_1.configId = 2
L6_1.name = "isMoving"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 3
L7_1.name = "currentRouteIndex"
L7_1.value = 0
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 4
L8_1.name = "nextRouteIndex"
L8_1.value = 1
L8_1.no_refresh = false
L9_1 = {}
L9_1.configId = 5
L9_1.name = "isstart"
L9_1.value = 0
L9_1.no_refresh = false
L10_1 = {}
L10_1.configId = 6
L10_1.name = "currentPathNodeIndex"
L10_1.value = 0
L10_1.no_refresh = false
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.variables = L4_1
L2_1[2] = L3_1
suite_disk = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1