Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133210138.lua
2022-04-29 16:40:51 +02:00

258 lines
4.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 133210138
L1_1 = {}
L1_1.group_ID = 133210138
L1_1.trigger_playRegion = 138006
L1_1.gadget_1 = 138002
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1138007
L3_1.name = "VARIABLE_CHANGE_138007"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_138007"
L3_1.action = ""
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 138001
L4_1.gadget_id = 70950068
L5_1 = {}
L5_1.x = -4010.555
L5_1.y = 215.397
L5_1.z = -694.709
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 354.654
L5_1.y = 25.626
L5_1.z = 4.93
L4_1.rot = L5_1
L4_1.level = 10
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 138002
L5_1.gadget_id = 70290117
L6_1 = {}
L6_1.x = -4033.757
L6_1.y = 217.301
L6_1.z = -660.422
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 2.506
L6_1.y = 0.221
L6_1.z = 19.352
L5_1.rot = L6_1
L5_1.level = 10
L5_1.area_id = 17
L6_1 = {}
L6_1.config_id = 138003
L6_1.gadget_id = 70950069
L7_1 = {}
L7_1.x = -4007.243
L7_1.y = 211.601
L7_1.z = -673.534
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 10
L6_1.area_id = 17
L7_1 = {}
L7_1.config_id = 138004
L7_1.gadget_id = 70950069
L8_1 = {}
L8_1.x = -4040.13
L8_1.y = 215.749
L8_1.z = -631.846
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 10
L7_1.area_id = 17
L8_1 = {}
L8_1.config_id = 138005
L8_1.gadget_id = 70211111
L9_1 = {}
L9_1.x = -4038.373
L9_1.y = 215.492
L9_1.z = -659.785
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 355.305
L9_1.y = 101.984
L9_1.z = 358.076
L8_1.rot = L9_1
L8_1.level = 26
L8_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
L8_1.isOneoff = true
L8_1.persistent = true
L9_1 = {}
L9_1.name = "chest"
L9_1.exp = 1
L8_1.explore = L9_1
L8_1.area_id = 17
L9_1 = {}
L9_1.config_id = 138008
L9_1.gadget_id = 70950068
L10_1 = {}
L10_1.x = -4046.66
L10_1.y = 212.365
L10_1.z = -692.723
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 359.154
L10_1.y = 0.186
L10_1.z = 2.923
L9_1.rot = L10_1
L9_1.level = 30
L10_1 = GadgetState
L10_1 = L10_1.GearStart
L9_1.state = L10_1
L9_1.area_id = 17
L10_1 = {}
L10_1.config_id = 138009
L10_1.gadget_id = 70950068
L11_1 = {}
L11_1.x = -4014.005
L11_1.y = 224.523
L11_1.z = -643.533
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 3.418
L11_1.y = 0.549
L11_1.z = 20.776
L10_1.rot = L11_1
L10_1.level = 30
L11_1 = GadgetState
L11_1 = L11_1.GearStart
L10_1.state = L11_1
L10_1.area_id = 17
L11_1 = {}
L11_1.config_id = 138010
L11_1.gadget_id = 70950069
L12_1 = {}
L12_1.x = -4014.876
L12_1.y = 204.052
L12_1.z = -677.902
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 0.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 30
L11_1.area_id = 17
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 138006
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 70
L5_1 = {}
L5_1.x = -4026.2
L5_1.y = 215.377
L5_1.z = -677.389
L4_1.pos = L5_1
L4_1.area_id = 17
L5_1 = {}
L6_1 = "Move_Electric_Stake_Play"
L5_1[1] = L6_1
L4_1.team_ability_group_list = L5_1
L3_1[1] = L4_1
L2_1.regions = L3_1
garbages = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "successed"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_138007 = L2_1