Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133108903.lua
2022-04-29 16:40:51 +02:00

367 lines
6.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 133108903
L1_1 = {}
L2_1 = {}
L2_1.config_id = 903002
L2_1.monster_id = 20050701
L3_1 = {}
L3_1.x = -270.663
L3_1.y = 201.636
L3_1.z = -886.94
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 98.701
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 33
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 1411
L5_1 = 5019
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.affix = L3_1
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 903003
L3_1.monster_id = 20050501
L4_1 = {}
L4_1.x = -269.709
L4_1.y = 201.039
L4_1.z = -881.079
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 140.134
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 1411
L6_1 = 5019
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.affix = L4_1
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 903004
L4_1.monster_id = 20050602
L5_1 = {}
L5_1.x = -270.984
L5_1.y = 201.418
L5_1.z = -884.512
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 107.684
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 1411
L7_1 = 5019
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.affix = L5_1
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 903006
L5_1.monster_id = 20050201
L6_1 = {}
L6_1.x = -269.889
L6_1.y = 201.819
L6_1.z = -889.164
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 85.186
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 33
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 1411
L8_1 = 5019
L6_1[1] = L7_1
L6_1[2] = L8_1
L5_1.affix = L6_1
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 903008
L6_1.monster_id = 20050801
L7_1 = {}
L7_1.x = -269.709
L7_1.y = 201.038
L7_1.z = -881.062
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 7.074
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 33
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 1411
L9_1 = 5019
L7_1[1] = L8_1
L7_1[2] = L9_1
L6_1.affix = L7_1
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 903009
L7_1.monster_id = 20050602
L8_1 = {}
L8_1.x = -270.972
L8_1.y = 201.417
L8_1.z = -884.512
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 1.261
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 33
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 1411
L10_1 = 5019
L8_1[1] = L9_1
L8_1[2] = L10_1
L7_1.affix = L8_1
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 903010
L8_1.monster_id = 20050301
L9_1 = {}
L9_1.x = -267.464
L9_1.y = 200.906
L9_1.z = -879.555
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 273.838
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 33
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 1411
L11_1 = 5019
L9_1[1] = L10_1
L9_1[2] = L11_1
L8_1.affix = L9_1
L8_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1903001
L2_1.name = "ANY_MONSTER_DIE_903001"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_903001"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_903001"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1903005
L3_1.name = "TIMER_EVENT_903005"
L4_1 = EventType
L4_1 = L4_1.EVENT_TIMER_EVENT
L3_1.event = L4_1
L3_1.source = "delay"
L3_1.condition = ""
L3_1.action = "action_EVENT_TIMER_EVENT_903005"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1903011
L4_1.name = "ANY_MONSTER_DIE_903011"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_903011"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_903011"
L4_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 903008
L5_1 = 903009
L6_1 = 903010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_903001"
L5_1 = "TIMER_EVENT_903005"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L5_1 = 903002
L6_1 = 903003
L7_1 = 903004
L8_1 = 903006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_903011"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_903001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 400004
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : active_reminder_ui"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = 133108903
L5_2 = "delay"
L6_2 = 1.5
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_timerevent_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_903001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133108903
L4_2.suite = 2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_903005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_903011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "13310890301"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_903011 = L1_1