Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133107936.lua
2022-04-29 16:40:51 +02:00

248 lines
4.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133107936
L1_1 = {}
L2_1 = {}
L2_1.config_id = 936001
L2_1.monster_id = 21011001
L3_1 = {}
L3_1.x = -298.705
L3_1.y = 357.207
L3_1.z = 574.175
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 4.94
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.drop_id = 1000100
L2_1.pose_id = 9002
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 936002
L3_1.monster_id = 21011001
L4_1 = {}
L4_1.x = -290.341
L4_1.y = 359.35
L4_1.z = 576.473
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 65.4
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_id = 1000100
L3_1.pose_id = 9013
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 936003
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = -294.8
L5_1.y = 359.153
L5_1.z = 571.112
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.drop_id = 1000100
L4_1.pose_id = 9003
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 936004
L5_1.monster_id = 21010201
L6_1 = {}
L6_1.x = -297.052
L6_1.y = 358.522
L6_1.z = 570.78
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 45.06
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 24
L5_1.drop_id = 1000100
L5_1.pose_id = 9003
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 936005
L6_1.monster_id = 21010201
L7_1 = {}
L7_1.x = -291.569
L7_1.y = 358.595
L7_1.z = 578.586
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 48.83
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 24
L6_1.drop_id = 1000100
L6_1.pose_id = 9010
L6_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 936006
L2_1.gadget_id = 70300081
L3_1 = {}
L3_1.x = -299.762
L3_1.y = 356.51
L3_1.z = 575.697
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 184.6
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 936007
L3_1.gadget_id = 70300088
L4_1 = {}
L4_1.x = -288.405
L4_1.y = 359.618
L4_1.z = 577.179
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 154.1
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 936008
L4_1.gadget_id = 70300088
L5_1 = {}
L5_1.x = -289.958
L5_1.y = 358.951
L5_1.z = 579.258
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 142.32
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1936009
L2_1.name = "ANY_MONSTER_DIE_936009"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_936009"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_936009"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L5_1 = 936001
L6_1 = 936002
L7_1 = 936003
L8_1 = 936004
L9_1 = 936005
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 936006
L6_1 = 936007
L7_1 = 936008
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_936009"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_936009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "133107936"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_936009 = L1_1