Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133107075.lua
2022-04-29 16:40:51 +02:00

181 lines
3.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133107075
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 75001
L2_1.gadget_id = 70710242
L3_1 = {}
L3_1.x = -742.38
L3_1.y = 236.58
L3_1.z = 474.033
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 260.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 75003
L3_1.gadget_id = 70710242
L4_1 = {}
L4_1.x = -757.04
L4_1.y = 236.543
L4_1.z = 507.08
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 234.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1075002
L2_1.name = "ANY_GADGET_DIE_75002"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_GADGET_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_GADGET_DIE_75002"
L2_1.action = "action_EVENT_ANY_GADGET_DIE_75002"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1075005
L3_1.name = "ANY_GADGET_DIE_75005"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_75005"
L3_1.action = "action_EVENT_ANY_GADGET_DIE_75005"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 75001
L6_1 = 75003
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_GADGET_DIE_75002"
L6_1 = "ANY_GADGET_DIE_75005"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133107075
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_75002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1110306"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_75002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133107075
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_75005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1110306"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_75005 = L1_1