Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133106619.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133106619
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 619001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -795.615
L3_1.y = 296.394
L3_1.z = 2064.395
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 113.672
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 2028
L2_1.area_id = 19
L3_1 = {}
L3_1.config_id = 619002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -793.738
L4_1.y = 295.916
L4_1.z = 2061.913
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 350.376
L4_1.y = 333.127
L4_1.z = 349.379
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 2028
L3_1.area_id = 19
L4_1 = {}
L4_1.config_id = 619003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -643.366
L5_1.y = 352.93
L5_1.z = 2059.879
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 335.155
L5_1.y = 311.794
L5_1.z = 11.679
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 2004
L4_1.area_id = 19
L5_1 = {}
L5_1.config_id = 619004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -669.934
L6_1.y = 355.955
L6_1.z = 2056.023
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 25.519
L6_1.y = 128.699
L6_1.z = 346.95
L5_1.rot = L6_1
L5_1.level = 36
L5_1.point_type = 2004
L5_1.area_id = 19
L6_1 = {}
L6_1.config_id = 619005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -692.802
L7_1.y = 361.113
L7_1.z = 2059.332
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 22.273
L7_1.y = 129.693
L7_1.z = 349.999
L6_1.rot = L7_1
L6_1.level = 36
L6_1.point_type = 2001
L6_1.area_id = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 619001
L5_1 = 619002
L6_1 = 619003
L7_1 = 619004
L8_1 = 619005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1