Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133106419.lua
2022-04-29 16:40:51 +02:00

124 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133106419
L1_1 = {}
L2_1 = {}
L2_1.config_id = 419001
L2_1.monster_id = 25010201
L3_1 = {}
L3_1.x = -346.078
L3_1.y = 300.197
L3_1.z = 1602.783
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 193.364
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L2_1.pose_id = 9003
L2_1.area_id = 19
L3_1 = {}
L3_1.config_id = 419002
L3_1.monster_id = 25010701
L4_1 = {}
L4_1.x = -354.469
L4_1.y = 300.129
L4_1.z = 1610.006
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 262.096
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L3_1.pose_id = 9002
L3_1.area_id = 19
L4_1 = {}
L4_1.config_id = 419003
L4_1.monster_id = 25010201
L5_1 = {}
L5_1.x = -343.354
L5_1.y = 300.175
L5_1.z = 1611.824
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L4_1.area_id = 19
L5_1 = {}
L5_1.config_id = 419004
L5_1.monster_id = 25010201
L6_1 = {}
L6_1.x = -343.667
L6_1.y = 300.227
L6_1.z = 1603.098
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 225.83
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L5_1.pose_id = 9006
L5_1.area_id = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 419001
L5_1 = 419002
L6_1 = 419003
L7_1 = 419004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1