Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133106205.lua
2022-04-29 16:40:51 +02:00

264 lines
4.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133106205
L1_1 = {}
L2_1 = {}
L2_1.config_id = 205002
L2_1.monster_id = 26010201
L3_1 = {}
L3_1.x = -956.979
L3_1.y = 198.228
L3_1.z = 899.272
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 351.882
L3_1.y = 20.588
L3_1.z = 358.855
L2_1.rot = L3_1
L2_1.level = 32
L2_1.drop_tag = "\233\170\151\233\170\151\232\138\177"
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 205003
L3_1.monster_id = 20011201
L4_1 = {}
L4_1.x = -960.453
L4_1.y = 198.689
L4_1.z = 903.351
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.814
L4_1.y = 63.478
L4_1.z = 353.642
L3_1.rot = L4_1
L3_1.level = 32
L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 205004
L4_1.monster_id = 20011201
L5_1 = {}
L5_1.x = -956.6
L5_1.y = 198.6
L5_1.z = 902.864
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 353.677
L5_1.y = 332.809
L5_1.z = 5.228
L4_1.rot = L5_1
L4_1.level = 32
L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L4_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 205005
L2_1.gadget_id = 70290009
L3_1 = {}
L3_1.x = -955.308
L3_1.y = 198.254
L3_1.z = 901.296
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 351.882
L3_1.y = 20.588
L3_1.z = 358.855
L2_1.rot = L3_1
L2_1.level = 32
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 205006
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -955.308
L4_1.y = 198.254
L4_1.z = 901.296
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 351.882
L4_1.y = 20.585
L4_1.z = 358.855
L3_1.rot = L4_1
L3_1.level = 32
L3_1.point_type = 3005
L3_1.owner = 205005
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 205007
L4_1.gadget_id = 70290009
L5_1 = {}
L5_1.x = -962.437
L5_1.y = 198.628
L5_1.z = 901.54
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 358.603
L5_1.y = 92.78
L5_1.z = 351.921
L4_1.rot = L5_1
L4_1.level = 32
L4_1.area_id = 8
L5_1 = {}
L5_1.config_id = 205008
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -962.437
L6_1.y = 198.628
L6_1.z = 901.54
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 358.602
L6_1.y = 92.777
L6_1.z = 351.921
L5_1.rot = L6_1
L5_1.level = 32
L5_1.point_type = 3005
L5_1.owner = 205007
L5_1.area_id = 8
L6_1 = {}
L6_1.config_id = 205009
L6_1.gadget_id = 70290009
L7_1 = {}
L7_1.x = -962.167
L7_1.y = 198.703
L7_1.z = 905.431
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 358.826
L7_1.y = 290.707
L7_1.z = 8.114
L6_1.rot = L7_1
L6_1.level = 32
L6_1.area_id = 8
L7_1 = {}
L7_1.config_id = 205010
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -962.167
L8_1.y = 198.703
L8_1.z = 905.431
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 358.826
L8_1.y = 290.707
L8_1.z = 8.114
L7_1.rot = L8_1
L7_1.level = 32
L7_1.point_type = 3005
L7_1.owner = 205009
L7_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1205011
L2_1.name = "MONSTER_BATTLE_205011"
L3_1 = EventType
L3_1 = L3_1.EVENT_MONSTER_BATTLE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_MONSTER_BATTLE_205011"
L2_1.action = "action_EVENT_MONSTER_BATTLE_205011"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 205003
L5_1 = 205004
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 205005
L5_1 = 205006
L6_1 = 205007
L7_1 = 205008
L8_1 = 205009
L9_1 = 205010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "MONSTER_BATTLE_205011"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 205003 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_205011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 205001
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 205002
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_205011 = L1_1