Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133106045.lua
2022-04-29 16:40:51 +02:00

255 lines
4.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133106045
L1_1 = {}
L2_1 = {}
L2_1.config_id = 45001
L2_1.monster_id = 25010201
L3_1 = {}
L3_1.x = -916.02
L3_1.y = 234.322
L3_1.z = 668.319
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 107.313
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 28
L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L2_1.disableWander = true
L2_1.pose_id = 9004
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 45005
L3_1.monster_id = 25070101
L4_1 = {}
L4_1.x = -914.161
L4_1.y = 234.322
L4_1.z = 668.853
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 229.887
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 28
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L3_1.disableWander = true
L3_1.pose_id = 9006
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 45007
L4_1.monster_id = 25020201
L5_1 = {}
L5_1.x = -918.939
L5_1.y = 236.961
L5_1.z = 667.127
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 90.251
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 28
L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L4_1.disableWander = true
L4_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 45002
L2_1.gadget_id = 70211002
L3_1 = {}
L3_1.x = -920.438
L3_1.y = 236.974
L3_1.z = 668.553
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 358.936
L3_1.y = 160.637
L3_1.z = 0.031
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 45006
L3_1.gadget_id = 70310004
L4_1 = {}
L4_1.x = -919.383
L4_1.y = 236.961
L4_1.z = 665.729
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.576
L4_1.y = 359.992
L4_1.z = 358.347
L3_1.rot = L4_1
L3_1.level = 32
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1045003
L2_1.name = "ANY_MONSTER_DIE_45003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_45003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_45003"
L3_1 = {}
L3_1.config_id = 1045004
L3_1.name = "MONSTER_BATTLE_45004"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_BATTLE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_MONSTER_BATTLE_45004"
L3_1.action = "action_EVENT_MONSTER_BATTLE_45004"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 45007
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 45002
L5_1 = 45006
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_45003"
L5_1 = "MONSTER_BATTLE_45004"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 45001
L6_1 = 45005
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_45003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 45002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4000
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_45003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 45007 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_45004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133106045
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_45004 = L1_1