mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
244 lines
4.9 KiB
Lua
244 lines
4.9 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 133105280
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L1_1 = {}
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L1_1.gadget_id = 280004
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L2_1 = {}
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 280001
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L3_1.gadget_id = 70330019
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L4_1 = {}
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L4_1.x = 221.994
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L4_1.y = 200.827
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L4_1.z = -15.282
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 357.688
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L4_1.y = 306.734
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L4_1.z = 6.066
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L3_1.rot = L4_1
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L3_1.level = 19
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L3_1.persistent = true
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L3_1.area_id = 9
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L4_1 = {}
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L4_1.config_id = 280004
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L4_1.gadget_id = 70211111
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L5_1 = {}
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L5_1.x = 220.628
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L5_1.y = 201.066
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L5_1.z = -11.717
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 353.488
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L5_1.y = 160.913
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L5_1.z = 357.544
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L4_1.rot = L5_1
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L4_1.level = 16
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L4_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136"
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L4_1.showcutscene = true
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L4_1.isOneoff = true
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L4_1.persistent = true
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L5_1 = {}
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L5_1.name = "chest"
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L5_1.exp = 1
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L4_1.explore = L5_1
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L4_1.area_id = 9
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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gadgets = L2_1
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L2_1 = {}
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1280005
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L3_1.name = "GADGET_STATE_CHANGE_280005"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_280005"
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L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_280005"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1280006
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L4_1.name = "GADGET_STATE_CHANGE_280006"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = ""
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L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_280006"
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L5_1 = {}
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L5_1.config_id = 1280007
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L5_1.name = "GADGET_CREATE_280007"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_GADGET_CREATE
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L5_1.event = L6_1
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L5_1.source = ""
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L5_1.condition = "condition_EVENT_GADGET_CREATE_280007"
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L5_1.action = "action_EVENT_GADGET_CREATE_280007"
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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triggers = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.configId = 1
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L3_1.name = "start"
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L3_1.value = 0
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L3_1.no_refresh = true
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L2_1[1] = L3_1
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 280001
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "GADGET_STATE_CHANGE_280005"
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L6_1 = "GADGET_STATE_CHANGE_280006"
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L7_1 = "GADGET_CREATE_280007"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L4_1[3] = L7_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L2_1[1] = L3_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "start"
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = suites
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L3_2 = L3_2[1]
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L3_2 = L3_2.gadgets
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L3_2 = #L3_2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_280005 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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L3_2 = GadgetState
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L3_2 = L3_2.GearStart
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if L2_2 == L3_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.ChangeGroupVariableValue
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L3_2 = A0_2
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L4_2 = "start"
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L5_2 = 1
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L2_2(L3_2, L4_2, L5_2)
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else
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L2_2 = A1_2.param1
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L3_2 = GadgetState
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L3_2 = L3_2.Default
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if L2_2 == L3_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.ChangeGroupVariableValue
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L3_2 = A0_2
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L4_2 = "start"
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L5_2 = -1
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "start"
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = suites
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L3_2 = L3_2[1]
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L3_2 = L3_2.gadgets
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L3_2 = #L3_2
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if L2_2 == L3_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateGadget
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = L1_1.gadget_id
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L4_2.config_id = L5_2
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L2_2(L3_2, L4_2)
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_280005 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 1008
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L5_2 = 1
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L6_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : mark_playerAction"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_280006 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = L1_1.gadget_id
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L3_2 = A1_2.param1
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if L2_2 ~= L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_CREATE_280007 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 1008
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L5_2 = 3
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L6_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : mark_playerAction"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_CREATE_280007 = L2_1
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