Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133105150.lua
2022-04-29 16:40:51 +02:00

229 lines
4.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133105150
L1_1 = {}
L2_1 = {}
L2_1.config_id = 248
L2_1.monster_id = 21010301
L3_1 = {}
L3_1.x = 430.83
L3_1.y = 207.439
L3_1.z = -32.409
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 203.318
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 249
L3_1.monster_id = 21010501
L4_1 = {}
L4_1.x = 429.469
L4_1.y = 207.891
L4_1.z = -26.968
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 97.105
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 9002
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 250
L4_1.monster_id = 21011001
L5_1 = {}
L5_1.x = 445.003
L5_1.y = 212.944
L5_1.z = -24.369
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 206.924
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L4_1.pose_id = 32
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 251
L5_1.monster_id = 21020201
L6_1 = {}
L6_1.x = 434.66
L6_1.y = 207.838
L6_1.z = -25.409
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 181.18
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 21
L5_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L5_1.isElite = true
L5_1.pose_id = 401
L5_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 406
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = 438.05
L3_1.y = 207.888
L3_1.z = -22.801
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 8.718
L3_1.y = 191.097
L3_1.z = 1.703
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 407
L3_1.gadget_id = 70310009
L4_1 = {}
L4_1.x = 428.306
L4_1.y = 207.928
L4_1.z = -23.266
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 359.883
L4_1.y = 358.506
L4_1.z = 356.768
L3_1.rot = L4_1
L3_1.level = 19
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000192
L2_1.name = "ANY_MONSTER_DIE_192"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_192"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_192"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 248
L5_1 = 249
L6_1 = 250
L7_1 = 251
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 406
L5_1 = 407
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_192"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_192 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 406
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4001
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_192 = L1_1