Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133104742.lua
2022-04-29 16:40:51 +02:00

240 lines
4.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133104742
L1_1 = {}
L2_1 = {}
L2_1.config_id = 742001
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 658.015
L3_1.y = 201.147
L3_1.z = 333.339
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 137.94
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9016
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 742002
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 662.34
L4_1.y = 201.075
L4_1.z = 331.567
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 197.751
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9002
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 742004
L4_1.monster_id = 21010401
L5_1 = {}
L5_1.x = 658.956
L5_1.y = 201.367
L5_1.z = 329.835
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 53.001
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9003
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 742007
L5_1.monster_id = 21020301
L6_1 = {}
L6_1.x = 660.918
L6_1.y = 201.075
L6_1.z = 335.45
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 205.081
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 401
L5_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 742005
L2_1.gadget_id = 70210122
L3_1 = {}
L3_1.x = 663.994
L3_1.y = 201.075
L3_1.z = 335.142
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 226.459
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 16
L2_1.chest_drop_id = 1050161
L2_1.drop_count = 1
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.area_id = 9
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1742003
L2_1.name = "ANY_MONSTER_DIE_742003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_742003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_742003"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1742006
L3_1.name = "GADGET_STATE_CHANGE_742006"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_742006"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_742006"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 742001
L5_1 = 742002
L6_1 = 742004
L7_1 = 742007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 742005
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_742003"
L5_1 = "GADGET_STATE_CHANGE_742006"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_742003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 742005
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_742003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 742005 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.ChestOpened
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_742006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "133104742"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_742006 = L1_1