Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133104419.lua
2022-04-29 16:40:51 +02:00

456 lines
9.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133104419
L1_1 = {}
L1_1.group_id = 133104419
L1_1.gadget_riddle_hint = 419001
L1_1.gadget_riddle_1 = 419002
L1_1.gadget_riddle_2 = 419003
L1_1.gadget_riddle_3 = 419004
L1_1.gadget_riddle_4 = 419005
L1_1.gadget_chest = 419006
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 419001
L3_1.gadget_id = 70310012
L4_1 = {}
L4_1.x = -113.794
L4_1.y = 281.072
L4_1.z = 110.515
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 115.931
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.persistent = true
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 419002
L4_1.gadget_id = 70310011
L5_1 = {}
L5_1.x = -110.39
L5_1.y = 281.338
L5_1.z = 109.048
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 165.107
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.persistent = true
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 419003
L5_1.gadget_id = 70310011
L6_1 = {}
L6_1.x = -106.86
L6_1.y = 286.502
L6_1.z = 121.765
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 355.121
L6_1.y = 281.449
L6_1.z = 9.226
L5_1.rot = L6_1
L5_1.level = 19
L5_1.persistent = true
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 419004
L6_1.gadget_id = 70310011
L7_1 = {}
L7_1.x = -120.601
L7_1.y = 292.075
L7_1.z = 113.288
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 354.271
L7_1.y = 215.83
L7_1.z = -0.003
L6_1.rot = L7_1
L6_1.level = 19
L6_1.persistent = true
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 419005
L7_1.gadget_id = 70310011
L8_1 = {}
L8_1.x = -118.185
L8_1.y = 281.677
L8_1.z = 99.62
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 358.884
L8_1.y = 332.274
L8_1.z = 1.431
L7_1.rot = L8_1
L7_1.level = 19
L7_1.persistent = true
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 419006
L8_1.gadget_id = 70211112
L9_1 = {}
L9_1.x = -113.806
L9_1.y = 281.521
L9_1.z = 110.543
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 161.652
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 16
L8_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136"
L9_1 = GadgetState
L9_1 = L9_1.ChestLocked
L8_1.state = L9_1
L8_1.isOneoff = true
L8_1.persistent = true
L9_1 = {}
L9_1.name = "chest"
L9_1.exp = 1
L8_1.explore = L9_1
L8_1.area_id = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1419007
L3_1.name = "GADGET_STATE_CHANGE_419007"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_419007"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_419007"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1419008
L4_1.name = "VARIABLE_CHANGE_419008"
L5_1 = EventType
L5_1 = L5_1.EVENT_VARIABLE_CHANGE
L4_1.event = L5_1
L4_1.source = "State_Flag"
L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_419008"
L4_1.action = "action_EVENT_VARIABLE_CHANGE_419008"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1419009
L5_1.name = "GROUP_LOAD_419009"
L6_1 = EventType
L6_1 = L6_1.EVENT_GROUP_LOAD
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = ""
L5_1.action = "action_EVENT_GROUP_LOAD_419009"
L5_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "State_Flag"
L3_1.value = 0
L3_1.no_refresh = true
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 419001
L6_1 = 419002
L7_1 = 419003
L8_1 = 419004
L9_1 = 419005
L10_1 = 419006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_419007"
L6_1 = "VARIABLE_CHANGE_419008"
L7_1 = "GROUP_LOAD_419009"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_1
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_2
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_3
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L1_1.gadget_riddle_4
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_419007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "State_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetCurTriggerCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if 0 == L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
else
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "State_Flag"
L5_2 = -1
L2_2(L3_2, L4_2, L5_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_419007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if not (L2_2 < 0) then
L2_2 = A1_2.param1
if not (4 < L2_2) then
goto lbl_15
end
end
L2_2 = false
do return L2_2 end
::lbl_15::
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_419008 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action01
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 2 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action02
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 3 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action03
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 4 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.GearStart
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 3
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.gadget_chest
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
end
end
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_419008 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = 0
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_1
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_2
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_3
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.gadget_riddle_4
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "State_Flag"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L3_2 = 0
return L3_2
end
action_EVENT_GROUP_LOAD_419009 = L2_1