mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
* used this shell command `grep -rl "L2_2 = L2_2.GetEntityType" . | xargs sed -i '/L2_2 = L2_2.GetEntityType/, /L3_2 = EntityType/ s/L2_2 = L2_2(L3_2)/L2_2 = L2_2(A0_2, L3_2)/'`
438 lines
8.6 KiB
Lua
438 lines
8.6 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 133103916
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L1_1 = {}
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L1_1.gadget_1 = 916004
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 916006
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L3_1.monster_id = 26030101
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L4_1 = {}
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L4_1.x = 567.236
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L4_1.y = 232.072
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L4_1.z = 1713.747
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 17.92
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_id = 1000100
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L3_1.area_id = 6
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L4_1 = {}
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L4_1.config_id = 916007
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L4_1.monster_id = 26030101
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L5_1 = {}
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L5_1.x = 563.93
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L5_1.y = 231.851
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L5_1.z = 1715.913
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 46.854
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L4_1.drop_id = 1000100
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L4_1.area_id = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 916001
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L3_1.gadget_id = 70210102
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L4_1 = {}
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L4_1.x = 650.48
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L4_1.y = 246.235
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L4_1.z = 1571.041
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 21
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L3_1.chest_drop_id = 1000100
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L3_1.drop_count = 1
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L3_1.persistent = true
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L3_1.area_id = 6
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L4_1 = {}
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L4_1.config_id = 916003
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L4_1.gadget_id = 70210102
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L5_1 = {}
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L5_1.x = 585.95
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L5_1.y = 242.313
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L5_1.z = 1614.178
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 0.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 21
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L4_1.chest_drop_id = 1000100
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L4_1.drop_count = 1
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L4_1.persistent = true
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L4_1.area_id = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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gadgets = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 916004
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 15
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L4_1 = {}
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L4_1.x = 572.814
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L4_1.y = 233.629
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L4_1.z = 1723.598
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L3_1.pos = L4_1
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L3_1.area_id = 6
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L2_1[1] = L3_1
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1916002
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L3_1.name = "GADGET_STATE_CHANGE_916002"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_916002"
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L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_916002"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1916004
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L4_1.name = "ENTER_REGION_916004"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ENTER_REGION
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ENTER_REGION_916004"
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L4_1.action = ""
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L4_1.trigger_count = 0
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L5_1 = {}
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L5_1.config_id = 1916005
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L5_1.name = "GADGET_STATE_CHANGE_916005"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE
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L5_1.event = L6_1
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L5_1.source = ""
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L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_916005"
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L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_916005"
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L5_1.trigger_count = 0
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L6_1 = {}
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L6_1.config_id = 1916010
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L6_1.name = "ANY_MONSTER_DIE_916010"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_ANY_MONSTER_DIE
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L6_1.event = L7_1
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L6_1.source = ""
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L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_916010"
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L6_1.action = "action_EVENT_ANY_MONSTER_DIE_916010"
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L6_1.trigger_count = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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triggers = L2_1
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L2_1 = {}
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 916001
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "GADGET_STATE_CHANGE_916002"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L6_1 = 916006
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L7_1 = 916007
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "ANY_MONSTER_DIE_916010"
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L5_1[1] = L6_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L5_1.monsters = L6_1
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L6_1 = {}
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L7_1 = 916003
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L6_1[1] = L7_1
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L7_1 = "GADGET_STATE_CHANGE_916005"
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L6_1[1] = L7_1
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L6_1 = {}
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L7_1 = {}
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L6_1.monsters = L7_1
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L7_1 = {}
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L6_1.gadgets = L7_1
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L7_1 = {}
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L8_1 = 916004
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L7_1[1] = L8_1
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L6_1.regions = L7_1
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L7_1 = {}
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L8_1 = "ENTER_REGION_916004"
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L7_1[1] = L8_1
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L6_1.triggers = L7_1
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L6_1.rand_weight = 100
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param2
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if 916001 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.ChestOpened
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.Default
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L3_2 = A1_2.param3
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if L2_2 == L3_2 then
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goto lbl_16
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end
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_16::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_916002 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = {}
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L2_2.x = 643
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L2_2.y = 247
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L2_2.z = 1594
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L3_2 = {}
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L3_2.x = 0
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L3_2.y = 0
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L3_2.z = 0
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L4_2 = ScriptLib
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L4_2 = L4_2.BeginCameraSceneLook
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L5_2 = A0_2
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L6_2 = {}
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L6_2.look_pos = L2_2
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L6_2.is_allow_input = false
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L6_2.duration = 4
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L6_2.is_force = true
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L6_2.is_broadcast = false
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L6_2.is_recover_keep_current = true
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L6_2.delay = 0
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L6_2.is_set_follow_pos = false
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L6_2.follow_pos = L3_2
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L6_2.is_force_walk = false
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L6_2.is_change_play_mode = false
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L6_2.is_set_screen_XY = false
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L6_2.screen_x = 0
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L6_2.screen_y = 0
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = ScriptLib
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L4_2 = L4_2.AddQuestProgress
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L5_2 = A0_2
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L6_2 = "1331039161"
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : add_quest_progress"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = 0
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return L4_2
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end
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action_EVENT_GADGET_STATE_CHANGE_916002 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetEntityType
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L3_2 = A1_2.target_eid
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L2_2 = L2_2(A0_2, L3_2)
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L3_2 = EntityType
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L3_2 = L3_2.AVATAR
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if L2_2 == L3_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.GetQuestState
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L3_2 = A0_2
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L4_2 = A1_2.target_eid
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L5_2 = 7180804
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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L3_2 = QuestState
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L3_2 = L3_2.UNFINISHED
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if L2_2 == L3_2 then
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L2_2 = A1_2.param1
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L3_2 = L1_1.gadget_1
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if L2_2 == L3_2 then
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L2_2 = true
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return L2_2
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end
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end
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end
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L2_2 = false
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return L2_2
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end
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condition_EVENT_ENTER_REGION_916004 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param2
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if 916003 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.ChestOpened
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.Default
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L3_2 = A1_2.param3
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if L2_2 == L3_2 then
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goto lbl_16
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end
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_16::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_916005 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = {}
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L2_2.x = 592
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L2_2.y = 243
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L2_2.z = 1620
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L3_2 = {}
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L3_2.x = 0
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L3_2.y = 0
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L3_2.z = 0
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L4_2 = ScriptLib
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L4_2 = L4_2.BeginCameraSceneLook
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L5_2 = A0_2
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L6_2 = {}
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L6_2.look_pos = L2_2
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L6_2.is_allow_input = false
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L6_2.duration = 4
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L6_2.is_force = true
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L6_2.is_broadcast = false
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L6_2.is_recover_keep_current = true
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L6_2.delay = 0
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L6_2.is_set_follow_pos = false
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L6_2.follow_pos = L3_2
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L6_2.is_force_walk = false
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L6_2.is_change_play_mode = false
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L6_2.is_set_screen_XY = false
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L6_2.screen_x = 0
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L6_2.screen_y = 0
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = ScriptLib
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L4_2 = L4_2.AddQuestProgress
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L5_2 = A0_2
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L6_2 = "1331039162"
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : add_quest_progress"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = 0
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return L4_2
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end
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action_EVENT_GADGET_STATE_CHANGE_916005 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_916010 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "1331039161"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_916010 = L2_1
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