Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133103504.lua
2022-04-29 16:40:51 +02:00

267 lines
5.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133103504
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 504001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 939.53
L3_1.y = 362.7
L3_1.z = 1388.817
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 353.105
L3_1.y = 166.872
L3_1.z = 355.862
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 1003
L2_1.persistent = true
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 504002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 933.502
L4_1.y = 361.679
L4_1.z = 1391.328
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.699
L4_1.y = 308.858
L4_1.z = 319.692
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 1003
L3_1.persistent = true
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 504007
L4_1.gadget_id = 70360001
L5_1 = {}
L5_1.x = 941.632
L5_1.y = 366.6
L5_1.z = 1385.024
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.persistent = true
L4_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1504003
L2_1.name = "GROUP_REFRESH_504003"
L3_1 = EventType
L3_1 = L3_1.EVENT_GROUP_REFRESH
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = "action_EVENT_GROUP_REFRESH_504003"
L3_1 = {}
L3_1.config_id = 1504004
L3_1.name = "ANY_GADGET_DIE_504004"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_ANY_GADGET_DIE_504004"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1504005
L4_1.name = "BLOSSOM_PROGRESS_FINISH_504005"
L5_1 = EventType
L5_1 = L5_1.EVENT_BLOSSOM_PROGRESS_FINISH
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_504005"
L5_1 = {}
L5_1.config_id = 1504006
L5_1.name = "GROUP_LOAD_504006"
L6_1 = EventType
L6_1 = L6_1.EVENT_GROUP_LOAD
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = ""
L5_1.action = "action_EVENT_GROUP_LOAD_504006"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "GroupCompletion"
L2_1.value = 0
L2_1.no_refresh = false
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GROUP_LOAD_504006"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GROUP_REFRESH_504003"
L6_1 = "ANY_GADGET_DIE_504004"
L7_1 = "BLOSSOM_PROGRESS_FINISH_504005"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 504001
L7_1 = 504002
L8_1 = 504007
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetBlossomScheduleStateByGroupId
L3_2 = A0_2
L4_2 = 133103504
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_blossomscehedule_byGroupId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133103504
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_REFRESH_504003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddBlossomScheduleProgressByGroupId
L3_2 = A0_2
L4_2 = 133103504
L2_2(L3_2, L4_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_504004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetBlossomScheduleStateByGroupId
L3_2 = A0_2
L4_2 = 133103504
L5_2 = 3
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_blossomscehedule_byGroupId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "GroupCompletion"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_BLOSSOM_PROGRESS_FINISH_504005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshBlossomGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 0
L4_2.suite = 2
L4_2.exclude_prev = true
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_blossom_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_504006 = L1_1