Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133103350.lua
2022-04-29 16:40:51 +02:00

228 lines
4.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133103350
L1_1 = {}
L2_1 = {}
L2_1.config_id = 350001
L2_1.monster_id = 21020301
L3_1 = {}
L3_1.x = 336.54
L3_1.y = 240.65
L3_1.z = 1721.713
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 195.4
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L2_1.disableWander = true
L2_1.pose_id = 401
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 350004
L3_1.monster_id = 21011201
L4_1 = {}
L4_1.x = 320.4
L4_1.y = 236.7
L4_1.z = 1733.1
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 99.15
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 350005
L4_1.monster_id = 21011201
L5_1 = {}
L5_1.x = 336.5
L5_1.y = 240.7
L5_1.z = 1719.8
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 195.42
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.disableWander = true
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 350006
L5_1.monster_id = 21010401
L6_1 = {}
L6_1.x = 332.74
L6_1.y = 237.274
L6_1.z = 1707.38
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 193.4
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 24
L5_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L5_1.disableWander = true
L5_1.pose_id = 402
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 350007
L6_1.monster_id = 21010401
L7_1 = {}
L7_1.x = 325.4
L7_1.y = 232.8
L7_1.z = 1706.4
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 103.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 24
L6_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L6_1.disableWander = true
L6_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 350002
L2_1.gadget_id = 70211012
L3_1 = {}
L3_1.x = 333.156
L3_1.y = 237.302
L3_1.z = 1709.083
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 14.31
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 21
L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 6
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1350003
L2_1.name = "ANY_MONSTER_DIE_350003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_350003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_350003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 350001
L5_1 = 350004
L6_1 = 350005
L7_1 = 350006
L8_1 = 350007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 350002
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_350003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_350003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 350002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4000
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_350003 = L1_1