Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133101901.lua
2022-04-29 16:40:51 +02:00

128 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133101901
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 901001
L2_1.gadget_id = 70310009
L3_1 = {}
L3_1.x = 1196.456
L3_1.y = 351.521
L3_1.z = 1525.317
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 336.09
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 901002
L3_1.gadget_id = 70310006
L4_1 = {}
L4_1.x = 1087.672
L4_1.y = 349.876
L4_1.z = 1512.601
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 358.475
L3_1.rot = L4_1
L3_1.level = 24
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 901003
L4_1.gadget_id = 70310009
L5_1 = {}
L5_1.x = 1153.847
L5_1.y = 358.341
L5_1.z = 1642.89
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 356.163
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 901004
L5_1.gadget_id = 70710136
L6_1 = {}
L6_1.x = 1196.198
L6_1.y = 351.688
L6_1.z = 1523.863
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 35.699
L6_1.y = 334.136
L6_1.z = 359.639
L5_1.rot = L6_1
L5_1.level = 24
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 901005
L6_1.gadget_id = 70290017
L7_1 = {}
L7_1.x = 1088.403
L7_1.y = 349.755
L7_1.z = 1512.415
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 276.054
L7_1.y = 47.795
L7_1.z = 289.266
L6_1.rot = L7_1
L6_1.level = 24
L6_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 901001
L5_1 = 901002
L6_1 = 901003
L7_1 = 901004
L8_1 = 901005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1