Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133101110.lua
2022-04-29 16:40:51 +02:00

191 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133101110
L1_1 = {}
L2_1 = {}
L2_1.config_id = 110001
L2_1.monster_id = 26060201
L3_1 = {}
L3_1.x = 1395.286
L3_1.y = 228.569
L3_1.z = 1248.51
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 187.716
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 22
L2_1.drop_tag = "\233\155\183\232\144\164"
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 110002
L3_1.monster_id = 26060201
L4_1 = {}
L4_1.x = 1395.652
L4_1.y = 228.838
L4_1.z = 1244.296
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 220.114
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 22
L3_1.drop_tag = "\233\155\183\232\144\164"
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 110003
L4_1.monster_id = 26060201
L5_1 = {}
L5_1.x = 1392.434
L5_1.y = 228.284
L5_1.z = 1245.297
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 211.878
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 22
L4_1.drop_tag = "\233\155\183\232\144\164"
L4_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 110004
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 8
L3_1 = {}
L3_1.x = 1393.857
L3_1.y = 227.264
L3_1.z = 1245.277
L2_1.pos = L3_1
L2_1.area_id = 5
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1110004
L2_1.name = "ENTER_REGION_110004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_110004"
L2_1.action = "action_EVENT_ENTER_REGION_110004"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 110004
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_110004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 110004 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_110004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 110001
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 110002
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 110003
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_110004 = L1_1