Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133008557.lua
2022-04-29 16:40:51 +02:00

379 lines
7.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133008557
L1_1 = {}
L1_1.gadget_id = 557004
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 557001
L3_1.gadget_id = 70310034
L4_1 = {}
L4_1.x = 1092.006
L4_1.y = 388.478
L4_1.z = -964.805
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.087
L4_1.y = 0.0
L4_1.z = 359.84
L3_1.rot = L4_1
L3_1.level = 30
L3_1.persistent = true
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 557002
L4_1.gadget_id = 70310034
L5_1 = {}
L5_1.x = 1094.901
L5_1.y = 387.405
L5_1.z = -978.371
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 4.033
L5_1.y = 0.029
L5_1.z = 356.987
L4_1.rot = L5_1
L4_1.level = 30
L4_1.persistent = true
L4_1.area_id = 10
L5_1 = {}
L5_1.config_id = 557003
L5_1.gadget_id = 70310034
L6_1 = {}
L6_1.x = 1104.539
L6_1.y = 388.493
L6_1.z = -960.059
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 355.702
L6_1.y = 359.948
L6_1.z = 1.397
L5_1.rot = L6_1
L5_1.level = 30
L5_1.persistent = true
L5_1.area_id = 10
L6_1 = {}
L6_1.config_id = 557004
L6_1.gadget_id = 70217007
L7_1 = {}
L7_1.x = 1098.846
L7_1.y = 388.251
L7_1.z = -967.374
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 26
L6_1.chest_drop_id = 2002200
L6_1.drop_count = 1
L6_1.showcutscene = true
L6_1.isOneoff = true
L6_1.persistent = true
L6_1.autopick = true
L6_1.area_id = 10
L7_1 = {}
L7_1.config_id = 557008
L7_1.gadget_id = 70310034
L8_1 = {}
L8_1.x = 1108.85
L8_1.y = 388.519
L8_1.z = -969.679
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 359.094
L8_1.y = 359.886
L8_1.z = 354.646
L7_1.rot = L8_1
L7_1.level = 30
L7_1.persistent = true
L7_1.area_id = 10
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1557005
L3_1.name = "GADGET_STATE_CHANGE_557005"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_557005"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_557005"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1557006
L4_1.name = "GADGET_STATE_CHANGE_557006"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_557006"
L5_1 = {}
L5_1.config_id = 1557007
L5_1.name = "GADGET_CREATE_557007"
L6_1 = EventType
L6_1 = L6_1.EVENT_GADGET_CREATE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_GADGET_CREATE_557007"
L5_1.action = "action_EVENT_GADGET_CREATE_557007"
L6_1 = {}
L6_1.config_id = 1557009
L6_1.name = "GADGET_STATE_CHANGE_557009"
L7_1 = EventType
L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_557009"
L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_557009"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "start"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 2
L4_1.name = "cutscenePlayed"
L4_1.value = 0
L4_1.no_refresh = true
L2_1[1] = L3_1
L2_1[2] = L4_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 557001
L7_1 = 557002
L8_1 = 557003
L9_1 = 557008
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GADGET_STATE_CHANGE_557005"
L7_1 = "GADGET_STATE_CHANGE_557006"
L8_1 = "GADGET_CREATE_557007"
L9_1 = "GADGET_STATE_CHANGE_557009"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "start"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 4 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_557005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "start"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
else
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "start"
L5_2 = -1
L2_2(L3_2, L4_2, L5_2)
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "start"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 4 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "cutscenePlayed"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.PlayCutScene
L3_2 = A0_2
L4_2 = 3008523
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "cutscenePlayed"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.gadget_id
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_557005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1008
L5_2 = 1
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_557006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L1_1.gadget_id
L3_2 = A1_2.param1
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_557007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1008
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_CREATE_557007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 557004 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.ChestOpened
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_557009 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 6011
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_557009 = L2_1