mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
269 lines
5.3 KiB
Lua
269 lines
5.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 133008033
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 33001
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L2_1.monster_id = 21010901
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L3_1 = {}
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L3_1.x = 1274.382
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L3_1.y = 273.699
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L3_1.z = -1179.126
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 1.016
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 30
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L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
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L2_1.disableWander = true
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L2_1.pose_id = 9003
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L2_1.climate_area_id = 1
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L2_1.area_id = 10
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L3_1 = {}
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L3_1.config_id = 33004
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L3_1.monster_id = 21011401
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L4_1 = {}
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L4_1.x = 1275.078
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L4_1.y = 274.056
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L4_1.z = -1174.267
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 11.67
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 30
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L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L3_1.pose_id = 9012
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L3_1.climate_area_id = 1
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L3_1.area_id = 10
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L4_1 = {}
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L4_1.config_id = 33005
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L4_1.monster_id = 21030501
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L5_1 = {}
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L5_1.x = 1274.605
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L5_1.y = 274.288
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L5_1.z = -1170.916
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 207.664
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 30
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L4_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
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L4_1.pose_id = 9012
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L4_1.climate_area_id = 1
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L4_1.area_id = 10
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L5_1 = {}
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L5_1.config_id = 33006
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L5_1.monster_id = 21010901
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L6_1 = {}
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L6_1.x = 1272.233
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L6_1.y = 275.674
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L6_1.z = -1165.437
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 152.42
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 30
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L5_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
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L5_1.disableWander = true
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L5_1.pose_id = 9003
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L5_1.climate_area_id = 1
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L5_1.area_id = 10
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 33002
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L2_1.gadget_id = 70211012
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L3_1 = {}
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L3_1.x = 1272.696
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L3_1.y = 274.021
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L3_1.z = -1172.41
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 355.228
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L3_1.y = 84.485
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L3_1.z = 355.83
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L2_1.rot = L3_1
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L2_1.level = 26
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L2_1.drop_tag = "\233\155\170\229\177\177\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
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L3_1 = GadgetState
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L3_1 = L3_1.ChestLocked
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L2_1.state = L3_1
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L2_1.isOneoff = true
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L2_1.persistent = true
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L3_1 = {}
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L3_1.name = "chest"
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L3_1.exp = 1
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L2_1.explore = L3_1
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L2_1.area_id = 10
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1033003
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L2_1.name = "ANY_MONSTER_DIE_33003"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_33003"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_33003"
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L3_1 = {}
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L3_1.config_id = 1033007
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L3_1.name = "MONSTER_BATTLE_33007"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_MONSTER_BATTLE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_MONSTER_BATTLE_33007"
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L3_1.action = "action_EVENT_MONSTER_BATTLE_33007"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 33004
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L5_1 = 33005
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 33002
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_33003"
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L5_1 = "MONSTER_BATTLE_33007"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_33003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 33002
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L5_2 = GadgetState
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L5_2 = L5_2.Default
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 4000
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L5_2 = 3
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L6_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : mark_playerAction"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_33003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 33004 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_MONSTER_BATTLE_33007 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 33001
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 33006
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_MONSTER_BATTLE_33007 = L1_1
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