Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133007275.lua
2022-04-29 16:40:51 +02:00

148 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133007275
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 275001
L2_1.gadget_id = 70220042
L3_1 = {}
L3_1.x = 2995.577
L3_1.y = 216.355
L3_1.z = 222.961
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.area_id = 4
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 275004
L3_1 = {}
L3_1.x = 2998.286
L3_1.y = 215.949
L3_1.z = 218.433
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 340.71
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 4
L2_1.tag = 2
L3_1 = {}
L3_1.config_id = 275005
L4_1 = {}
L4_1.x = 2992.084
L4_1.y = 216.242
L4_1.z = 219.955
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 44.342
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 4
L3_1.tag = 2
L4_1 = {}
L4_1.config_id = 275006
L5_1 = {}
L5_1.x = 2999.802
L5_1.y = 216.285
L5_1.z = 226.387
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 238.984
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 4
L4_1.tag = 2
L5_1 = {}
L5_1.config_id = 275007
L6_1 = {}
L6_1.x = 2994.889
L6_1.y = 216.063
L6_1.z = 229.481
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 187.653
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 4
L5_1.tag = 2
L6_1 = {}
L6_1.config_id = 275008
L7_1 = {}
L7_1.x = 2990.42
L7_1.y = 216.033
L7_1.z = 227.433
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 121.899
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 4
L6_1.tag = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "TreasureMapEvent"
L1_1(L2_1)