Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133007230.lua
akatatsu27 6432fe32ca
fix some SceneGroup syntax errors (#23)
* IGEBKIHPOIF -> pointDelta

* IDHGEIMEKHB -> openStateType

* fix script closure errors (goto strikes again!)
2022-10-25 11:14:53 +05:30

799 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133007230
L1_1 = {}
L1_1.group_id = 133007230
L1_1.battle_radius = 15
L1_1.battle_time = 120
L1_1.battle_progress = 3
L1_1.seal_model = 973
L1_1.seal_id = 976
L1_1.light_1 = 230002
L1_1.light_2 = 230003
L1_1.light_3 = 230004
L2_1 = {}
L3_1 = {}
L3_1.config_id = 422
L3_1.monster_id = 22010101
L4_1 = {}
L4_1.x = 2561.086
L4_1.y = 208.524
L4_1.z = 311.213
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_id = 1000100
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 423
L4_1.monster_id = 21030201
L5_1 = {}
L5_1.x = 2569.039
L5_1.y = 208.202
L5_1.z = 305.856
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 22
L4_1.drop_id = 1000100
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 424
L5_1.monster_id = 21030201
L6_1 = {}
L6_1.x = 2567.324
L6_1.y = 208.108
L6_1.z = 319.888
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 22
L5_1.drop_id = 1000100
L5_1.area_id = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 973
L3_1.gadget_id = 70950008
L4_1 = {}
L4_1.x = 2566.507
L4_1.y = 208.411
L4_1.z = 311.177
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 81.978
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 28
L3_1.persistent = true
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 976
L4_1.gadget_id = 70950007
L5_1 = {}
L5_1.x = 2566.5
L5_1.y = 208.4
L5_1.z = 311.2
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 278.917
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 28
L5_1 = GadgetState
L5_1 = L5_1.GearStop
L4_1.state = L5_1
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 230002
L5_1.gadget_id = 70950006
L6_1 = {}
L6_1.x = 2561.456
L6_1.y = 208.793
L6_1.z = 337.677
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 230003
L6_1.gadget_id = 70950006
L7_1 = {}
L7_1.x = 2589.25
L7_1.y = 206.739
L7_1.z = 299.651
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 4
L7_1 = {}
L7_1.config_id = 230004
L7_1.gadget_id = 70950006
L8_1 = {}
L8_1.x = 2555.736
L8_1.y = 208.002
L8_1.z = 289.801
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.area_id = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 230001
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 15
L4_1 = {}
L4_1.x = 2566.5
L4_1.y = 210.716
L4_1.z = 311.2
L3_1.pos = L4_1
L3_1.area_id = 4
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000302
L3_1.name = "SELECT_OPTION_302"
L4_1 = EventType
L4_1 = L4_1.EVENT_SELECT_OPTION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_SELECT_OPTION_302"
L3_1.action = "action_EVENT_SELECT_OPTION_302"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1000303
L4_1.name = "SEAL_BATTLE_END_303"
L5_1 = EventType
L5_1 = L5_1.EVENT_SEAL_BATTLE_END
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_303"
L4_1.action = "action_EVENT_SEAL_BATTLE_END_303"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1000315
L5_1.name = "QUEST_FINISH_315"
L6_1 = EventType
L6_1 = L6_1.EVENT_QUEST_FINISH
L5_1.event = L6_1
L5_1.source = "39004"
L5_1.condition = ""
L5_1.action = "action_EVENT_QUEST_FINISH_315"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1000318
L6_1.name = "GROUP_LOAD_318"
L7_1 = EventType
L7_1 = L7_1.EVENT_GROUP_LOAD
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = ""
L6_1.action = "action_EVENT_GROUP_LOAD_318"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1230001
L7_1.name = "ENTER_REGION_230001"
L8_1 = EventType
L8_1 = L8_1.EVENT_ENTER_REGION
L7_1.event = L8_1
L7_1.source = "1"
L7_1.condition = "condition_EVENT_ENTER_REGION_230001"
L7_1.action = "action_EVENT_ENTER_REGION_230001"
L8_1 = {}
L8_1.config_id = 1230005
L8_1.name = "GADGET_CREATE_230005"
L9_1 = EventType
L9_1 = L9_1.EVENT_GADGET_CREATE
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = "condition_EVENT_GADGET_CREATE_230005"
L8_1.action = "action_EVENT_GADGET_CREATE_230005"
L8_1.trigger_count = 0
L9_1 = {}
L9_1.config_id = 1230006
L9_1.name = "GADGET_STATE_CHANGE_230006"
L10_1 = EventType
L10_1 = L10_1.EVENT_GADGET_STATE_CHANGE
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = ""
L9_1.action = "action_EVENT_GADGET_STATE_CHANGE_230006"
L9_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "Quest_Flag"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 2
L4_1.name = "first_touch_done"
L4_1.value = 0
L4_1.no_refresh = true
L5_1 = {}
L5_1.configId = 3
L5_1.name = "seal_battle_done"
L5_1.value = 0
L5_1.no_refresh = true
L6_1 = {}
L6_1.configId = 4
L6_1.name = "Point_Value"
L6_1.value = 0
L6_1.no_refresh = true
L7_1 = {}
L7_1.configId = 5
L7_1.name = "Temp_Point_Value"
L7_1.value = 0
L7_1.no_refresh = true
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 973
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_FINISH_315"
L6_1 = "GROUP_LOAD_318"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 976
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L6_1 = 230001
L5_1[1] = L6_1
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "SELECT_OPTION_302"
L7_1 = "SEAL_BATTLE_END_303"
L8_1 = "ENTER_REGION_230001"
L9_1 = "GADGET_CREATE_230005"
L10_1 = "GADGET_STATE_CHANGE_230006"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 422
L8_1 = 423
L9_1 = 424
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = L1_1.seal_model
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if L2_2 ~= 24 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SELECT_OPTION_302 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.seal_model
L5_2 = GadgetState
L5_2 = L5_2.GearAction1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.seal_model
L5_2 = {}
L6_2 = L1_1.battle_radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.kill_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L6_2 = L1_1.battle_progress
L5_2.max_progress = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.KILL_MONSTER
L5_2.battle_type = L6_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 1109001
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.DelWorktopOption
L3_2 = A0_2
L4_2 = A1_2.param2
L2_2(L3_2, L4_2)
L2_2 = 0
return L2_2
end
action_EVENT_SELECT_OPTION_302 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = L1_1.seal_model
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_SEAL_BATTLE_END_303 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A1_2.param2
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 1109004
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.seal_model
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetWorktopOptionsByGroupId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L6_2 = {}
L7_2 = 24
L6_2[1] = L7_2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param2
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "seal_battle_done"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.seal_model
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.seal_id
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2(L3_2, L4_2, L5_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_SEAL_BATTLE_END_303 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_315 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Point_Value"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 7 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = GadgetState
L3_2 = L3_2.Action03
if L2_2 ~= L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Point_Value"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Temp_Point_Value"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L6_2 = GadgetState
L6_2 = L6_2.Action02
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 1 then
L3_2 = ScriptLib
L3_2 = L3_2.AddExtraGroupSuite
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = 2
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "first_touch_done"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 1 then
L3_2 = ScriptLib
L3_2 = L3_2.SetWorktopOptionsByGroupId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_model
L7_2 = {}
L8_2 = 24
L7_2[1] = L8_2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L3_2 = 0
return L3_2
end
action_EVENT_GROUP_LOAD_318 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
if L2_2 ~= 230001 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "first_touch_done"
L2_2 = L2_2(L3_2, L4_2)
if 1 == L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_230001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "first_touch_done"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.StartSealBattle
L3_2 = A0_2
L4_2 = L1_1.seal_model
L5_2 = {}
L6_2 = L1_1.battle_radius
L5_2.radius = L6_2
L6_2 = L1_1.battle_time
L5_2.kill_time = L6_2
L6_2 = L1_1.group_id
L5_2.monster_group_id = L6_2
L6_2 = L1_1.battle_progress
L5_2.max_progress = L6_2
L6_2 = SealBattleType
L6_2 = L6_2.KILL_MONSTER
L5_2.battle_type = L6_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L6_2 = GadgetState
L6_2 = L6_2.GearStart
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_230001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = L1_1.seal_id
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_230005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "seal_battle_done"
L3_2 = L3_2(L4_2, L5_2)
if 1 == L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
else
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = GadgetState
L7_2 = L7_2.GearAction2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Temp_Point_Value"
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= 7 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "Temp_Point_Value"
L7_2 = L3_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = L3_2 % 2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_1
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
L4_2 = L3_2 % 4
if L4_2 < 2 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_2
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
if L3_2 < 4 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_3
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_GADGET_CREATE_230005 = L2_1
function action_EVENT_GADGET_STATE_CHANGE_230006(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = 0
if A1_2.param2 == L1_1.light_1 or A1_2.param2 == L1_1.light_2 or A1_2.param2 == L1_1.light_3 then
if A1_2.param1 == GadgetState.GearStart then
L3_2 = ScriptLib.GetGadgetStateByConfigId(A0_2, L1_1.group_id, L1_1.seal_id)
ScriptLib.SetGroupGadgetStateByConfigId(A0_2, L1_1.group_id, L1_1.seal_id, GadgetState.ChestTrap)
ScriptLib.SetGroupGadgetStateByConfigId(A0_2, L1_1.group_id, L1_1.seal_id, L3_2)
if A1_2.param2 == L1_1.light_1 then
L2_2 = 1
elseif A1_2.param2 == L1_1.light_2 then
L2_2 = 2
elseif A1_2.param2 == L1_1.light_3 then
L2_2 = 4
end
ScriptLib.ChangeGroupVariableValue(A0_2, "Temp_Point_Value", L2_2)
return 0
end
elseif A1_2.param2 == L1_1.seal_id then
if A1_2.param1 == GadgetState.ChestLocked or A1_2.param3 == GadgetState.ChestLocked then
L3_2 = ScriptLib.GetGroupVariableValue(A0_2, "Point_Value")
ScriptLib.SetGroupVariableValue(A0_2, "Temp_Point_Value", L3_2)
if L3_2%2 == 0 then
ScriptLib.CreateGadget(A0_2, {config_id = L1_1.light_1})
end
if L3_2%4 < 2 then
ScriptLib.CreateGadget(A0_2, {config_id = L1_1.light_2})
end
if L3_2< 4 then
ScriptLib.CreateGadget(A0_2, {config_id = L1_1.light_3})
end
elseif 1 == ScriptLib.GetGroupVariableValue(A0_2, "seal_battle_done") then
if A1_2.param1 == GadgetState.Action01 or A1_2.param1 == GadgetState.Action02 then
if A1_2.param1 ~= GadgetState.ChestTrap and A1_2.param3 ~= GadgetState.ChestTrap then
L2_2 = ScriptLib.GetGroupVariableValue(A0_2, "Temp_Point_Value")
ScriptLib.SetGroupVariableValue(A0_2, "Point_Value", L2_2)
ScriptLib.SetGroupGadgetStateByConfigId(A0_2, L1_1.group_id, L1_1.seal_model, A1_2.param1)
end
elseif A1_2.param1 == GadgetState.Action03 then
ScriptLib.SetGroupGadgetStateByConfigId(A0_2, L1_1.group_id, L1_1.seal_model, A1_2.param1)
L2_2 = ScriptLib.GetGroupVariableValue(A0_2, "Temp_Point_Value")
ScriptLib.SetGroupVariableValue(A0_2, "Point_Value", L2_2)
ScriptLib.AddQuestProgress(A0_2, "39007_success")
ScriptLib.SetGroupVariableValue(A0_2, "Quest_Flag", 0)
ScriptLib.KillEntityByConfigId(A0_2, { group_id = L1_1.group_id, config_id = L1_1.seal_id })
ScriptLib.RemoveExtraGroupSuite(A0_2, L1_1.group_id, 2)
elseif A1_2.param3 == GadgetState.GearAction2 and A1_2.param1 == GadgetState.Default then
ScriptLib.SetGroupGadgetStateByConfigId(A0_2, L1_1.group_id, L1_1.seal_model, A1_2.param1)
end
end
return 0
else
return -1
end
end