Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003776.lua
2022-04-29 16:40:51 +02:00

148 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133003776
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 776001
L2_1.gadget_id = 70220042
L3_1 = {}
L3_1.x = 2510.154
L3_1.y = 211.907
L3_1.z = -1351.937
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.area_id = 1
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 776004
L3_1 = {}
L3_1.x = 2512.863
L3_1.y = 211.851
L3_1.z = -1356.465
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 1
L2_1.tag = 2
L3_1 = {}
L3_1.config_id = 776005
L4_1 = {}
L4_1.x = 2506.66
L4_1.y = 213.129
L4_1.z = -1354.943
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 1
L3_1.tag = 2
L4_1 = {}
L4_1.config_id = 776006
L5_1 = {}
L5_1.x = 2514.378
L5_1.y = 212.05
L5_1.z = -1348.511
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 1
L4_1.tag = 2
L5_1 = {}
L5_1.config_id = 776007
L6_1 = {}
L6_1.x = 2509.466
L6_1.y = 212.539
L6_1.z = -1345.417
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 1
L5_1.tag = 2
L6_1 = {}
L6_1.config_id = 776008
L7_1 = {}
L7_1.x = 2504.996
L7_1.y = 212.96
L7_1.z = -1347.464
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 1
L6_1.tag = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "TreasureMapEvent"
L1_1(L2_1)