Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003548.lua
hartie95 e7d859bf67 script fixes for luaj
* added lua context to ScriptLib function calls where missing
* fixed parameters for some calls
2022-09-05 01:00:35 +02:00

450 lines
7.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
L0_1 = {}
L0_1.group_id = 133003548
L1_1 = {}
L2_1 = {}
L3_1 = 45
L4_1 = 165
L5_1 = 285
L6_1 = 405
L7_1 = 525
L8_1 = 650
L9_1 = 775
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.crucible_timer = L2_1
L1_1.crucible_timer_prepare = 2
L1_1.gadget_crucible = 548001
L1_1.stage_extra_group = 133003549
L1_1.timer_extra_group = 133003550
L1_1.prepare_extra_group = 133003554
L1_1.gadget_prepare = 548015
L1_1.group_id = 133003548
L1_1.stage_tide_group = 133003555
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1
L4_1 = {}
L4_1.x = 2349.235
L4_1.y = 283.8984
L4_1.z = -1716.95
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 189.4293
L4_1.z = 0
L3_1.rot = L4_1
L4_1 = {}
L4_1.config_id = 2
L5_1 = {}
L5_1.x = 2342.74854
L5_1.y = 283.898438
L5_1.z = -1730.98035
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0
L5_1.y = 0
L5_1.z = 0
L4_1.rot = L5_1
L5_1 = {}
L5_1.config_id = 3
L6_1 = {}
L6_1.x = 2346.308
L6_1.y = 283.784
L6_1.z = -1735.868
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
points = L2_1
L2_1 = {}
L3_1 = {}
L3_1.name = "Water"
L4_1 = {}
L5_1 = {}
L6_1 = 2
L5_1[1] = L6_1
L4_1[1] = L5_1
L5_1 = {}
L6_1 = 3
L5_1[1] = L6_1
L4_1[2] = L5_1
L3_1.suite = L4_1
L2_1[1] = L3_1
L3_1 = {}
L3_1.name = "Fire"
L4_1 = {}
L5_1 = {}
L6_1 = 4
L7_1 = 5
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[1] = L5_1
L5_1 = {}
L6_1 = 4
L7_1 = 5
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[2] = L5_1
L5_1 = {}
L6_1 = 4
L7_1 = 5
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[3] = L5_1
L3_1.suite = L4_1
L2_1[2] = L3_1
L3_1 = {}
L3_1.name = "Electric"
L4_1 = {}
L5_1 = {}
L6_1 = 6
L7_1 = 7
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[1] = L5_1
L5_1 = {}
L6_1 = 6
L7_1 = 7
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[2] = L5_1
L5_1 = {}
L6_1 = 6
L7_1 = 7
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[3] = L5_1
L3_1.suite = L4_1
L2_1[3] = L3_1
L3_1 = {}
L3_1.name = "Ice"
L4_1 = {}
L5_1 = {}
L6_1 = 8
L7_1 = 9
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[1] = L5_1
L5_1 = {}
L6_1 = 8
L7_1 = 9
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[2] = L5_1
L5_1 = {}
L6_1 = 8
L7_1 = 9
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1[3] = L5_1
L3_1.suite = L4_1
L2_1[4] = L3_1
L3_1 = {}
L3_1.name = "Wind"
L4_1 = {}
L3_1.suite = L4_1
L2_1[5] = L3_1
L3_1 = {}
L3_1.name = "Rock"
L4_1 = {}
L3_1.suite = L4_1
L2_1[6] = L3_1
L3_1 = {}
L3_1.name = "Grass"
L4_1 = {}
L3_1.suite = L4_1
L2_1[7] = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = 2
L4_1[1] = L5_1
L3_1[1] = L4_1
L4_1 = {}
L5_1 = 2
L4_1[1] = L5_1
L3_1[2] = L4_1
L4_1 = {}
L5_1 = 2
L4_1[1] = L5_1
L3_1[3] = L4_1
L4_1 = {}
L5_1 = 2
L4_1[1] = L5_1
L3_1[4] = L4_1
L4_1 = {}
L5_1 = 2
L4_1[1] = L5_1
L3_1[5] = L4_1
L4_1 = {}
L5_1 = 2
L4_1[1] = L5_1
L3_1[6] = L4_1
L4_1 = {}
L5_1 = 2
L4_1[1] = L5_1
L3_1[7] = L4_1
L4_1 = "timer_notify"
L5_1 = "timer_suite"
L6_1 = "timer_counter"
function L7_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2[A1_2]
L3_2 = L3_2.suite
L3_2 = L3_2[A2_2]
L4_2 = #L3_2
if L4_2 == 0 or L3_2 == nil then
L4_2 = -1
return L4_2
end
L4_2 = math
L4_2 = L4_2.randomseed
L5_2 = tostring
L6_2 = os
L6_2 = L6_2.time
L6_2, L7_2, L8_2 = L6_2()
L5_2 = L5_2(L6_2, L7_2, L8_2)
L6_2 = L5_2
L5_2 = L5_2.reverse
L5_2 = L5_2(L6_2)
L6_2 = L5_2
L5_2 = L5_2.sub
L7_2 = 1
L8_2 = 5
L5_2, L6_2, L7_2, L8_2 = L5_2(L6_2, L7_2, L8_2)
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = math
L4_2 = L4_2.random
L5_2 = 1
L6_2 = #L3_2
L4_2 = L4_2(L5_2, L6_2)
L4_2 = L3_2[L4_2]
return L4_2
end
LF_random_stage_suite = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2[A1_2]
L3_2 = #L2_2
if L3_2 == 0 or L2_2 == nil then
L3_2 = -1
return L3_2
end
L3_2 = math
L3_2 = L3_2.randomseed
L4_2 = tostring
L5_2 = os
L5_2 = L5_2.time
L5_2, L6_2, L7_2 = L5_2()
L4_2 = L4_2(L5_2, L6_2, L7_2)
L5_2 = L4_2
L4_2 = L4_2.reverse
L4_2 = L4_2(L5_2)
L5_2 = L4_2
L4_2 = L4_2.sub
L6_2 = 1
L7_2 = 5
L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2, L6_2, L7_2)
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = math
L3_2 = L3_2.random
L4_2 = 1
L5_2 = #L2_2
L3_2 = L3_2(L4_2, L5_2)
L3_2 = L2_2[L3_2]
return L3_2
end
LF_random_timer_suite = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = ScriptLib
L1_2 = L1_2.GetGroupVariableValue
L2_2 = A0_2
L3_2 = L6_1
L1_2 = L1_2(L2_2, L3_2)
L2_2 = L1_1.crucible_timer
L2_2 = #L2_2
if L1_2 > L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintLog
L3_2 = "## undefined_crucible_timer !"
L2_2(A0_2, L3_2)
L2_2 = -1
return L2_2
else
L2_2 = L1_1.crucible_timer
L2_2 = #L2_2
if L1_2 == L2_2 then
L2_2 = -1
return L2_2
end
end
L2_2 = 0
if L1_2 <= 1 then
L3_2 = L1_1.crucible_timer
L2_2 = L3_2[L1_2]
else
L3_2 = L1_1.crucible_timer
L4_2 = L1_2 + 1
L3_2 = L3_2[L4_2]
L4_2 = L1_1.crucible_timer
L4_2 = L4_2[L1_2]
L2_2 = L3_2 - L4_2
end
L3_2 = L1_1.crucible_timer_prepare
L3_2 = L2_2 - L3_2
if L3_2 <= 0 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintLog
L5_2 = "## crucible_timer_duration_illegal !"
L4_2(A0_2, L5_2)
L4_2 = -1
return L4_2
end
L4_2 = ScriptLib
L4_2 = L4_2.CreateGroupTimerEvent
L5_2 = A0_2
L6_2 = L1_1.group_id
L7_2 = L4_1
L8_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = ScriptLib
L4_2 = L4_2.CreateGroupTimerEvent
L5_2 = A0_2
L6_2 = L1_1.group_id
L7_2 = L5_1
L8_2 = L2_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = ScriptLib
L4_2 = L4_2.ChangeGroupVariableValue
L5_2 = A0_2
L6_2 = L6_1
L7_2 = 1
L4_2(L5_2, L6_2, L7_2)
L4_2 = 0
return L4_2
end
LF_set_timer = L7_1
L7_1 = {}
monsters = L7_1
L7_1 = {}
npcs = L7_1
L7_1 = {}
gadgets = L7_1
L7_1 = {}
regions = L7_1
L7_1 = {}
triggers = L7_1
L7_1 = {}
L8_1 = {}
L8_1.configId = 1
L8_1.name = "Water"
L8_1.value = 100
L8_1.no_refresh = false
L9_1 = {}
L9_1.configId = 2
L9_1.name = "Fire"
L9_1.value = 0
L9_1.no_refresh = false
L10_1 = {}
L10_1.configId = 3
L10_1.name = "Electric"
L10_1.value = 0
L10_1.no_refresh = false
L11_1 = {}
L11_1.configId = 4
L11_1.name = "Ice"
L11_1.value = 0
L11_1.no_refresh = false
L12_1 = {}
L12_1.configId = 5
L12_1.name = "Wind"
L12_1.value = 0
L12_1.no_refresh = false
L13_1 = {}
L13_1.configId = 6
L13_1.name = "Rock"
L13_1.value = 0
L13_1.no_refresh = false
L14_1 = {}
L14_1.configId = 7
L14_1.name = "Grass"
L14_1.value = 0
L14_1.no_refresh = false
L15_1 = {}
L15_1.configId = 8
L15_1.name = "stage_extra"
L15_1.value = 0
L15_1.no_refresh = false
L16_1 = {}
L16_1.configId = 9
L16_1.name = "timer_extra"
L16_1.value = 0
L16_1.no_refresh = false
L17_1 = {}
L17_1.configId = 10
L17_1.name = "timer_counter"
L17_1.value = 1
L17_1.no_refresh = false
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
L7_1[4] = L11_1
L7_1[5] = L12_1
L7_1[6] = L13_1
L7_1[7] = L14_1
L7_1[8] = L15_1
L7_1[9] = L16_1
L7_1[10] = L17_1
variables = L7_1
L7_1 = {}
L7_1.suite = 3
L7_1.end_suite = 0
L7_1.rand_suite = false
init_config = L7_1
L7_1 = {}
L8_1 = {}
L9_1 = {}
L8_1.monsters = L9_1
L9_1 = {}
L8_1.gadgets = L9_1
L9_1 = {}
L8_1.regions = L9_1
L9_1 = {}
L8_1.triggers = L9_1
L8_1.rand_weight = 100
L9_1 = {}
L10_1 = {}
L9_1.monsters = L10_1
L10_1 = {}
L9_1.gadgets = L10_1
L10_1 = {}
L9_1.regions = L10_1
L10_1 = {}
L9_1.triggers = L10_1
L9_1.rand_weight = 100
L10_1 = {}
L11_1 = {}
L10_1.monsters = L11_1
L11_1 = {}
L10_1.gadgets = L11_1
L11_1 = {}
L10_1.regions = L11_1
L11_1 = {}
L10_1.triggers = L11_1
L10_1.rand_weight = 100
L7_1[1] = L8_1
L7_1[2] = L9_1
L7_1[3] = L10_1
suites = L7_1