Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003489.lua
2022-04-29 16:40:51 +02:00

215 lines
3.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133003489
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1772
L2_1.monster_id = 21020201
L3_1 = {}
L3_1.x = 2310.323
L3_1.y = 275.471
L3_1.z = -1639.534
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 224.145
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 15
L2_1.drop_id = 1000100
L2_1.disableWander = true
L3_1 = {}
L4_1 = 1007
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.pose_id = 401
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 1773
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = 2311.129
L4_1.y = 275.214
L4_1.z = -1645.369
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 302.95
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.drop_id = 1000100
L3_1.pose_id = 9012
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 1774
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = 2305.364
L5_1.y = 275.439
L5_1.z = -1641.787
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 125.388
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.drop_id = 1000100
L4_1.pose_id = 9012
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 1775
L5_1.monster_id = 21010201
L6_1 = {}
L6_1.x = 2306.209
L6_1.y = 275.457
L6_1.z = -1646.956
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 22.511
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 15
L5_1.drop_id = 1000100
L5_1.pose_id = 9012
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 489001
L6_1.monster_id = 21030201
L7_1 = {}
L7_1.x = 2306.321
L7_1.y = 275.517
L7_1.z = -1637.703
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 153.617
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 15
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4595
L2_1.gadget_id = 70310006
L3_1 = {}
L3_1.x = 2308.347
L3_1.y = 275.279
L3_1.z = -1643.696
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 1
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000609
L2_1.name = "ANY_MONSTER_DIE_609"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_609"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_609"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 1772
L6_1 = 1773
L7_1 = 1774
L8_1 = 1775
L9_1 = 489001
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 4595
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_609"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_609 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "133003489"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_609 = L1_1