Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003279.lua
2022-04-29 16:40:51 +02:00

320 lines
6.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133003279
L1_1 = {}
L2_1 = {}
L2_1.config_id = 933
L2_1.monster_id = 20010301
L3_1 = {}
L3_1.x = 2815.811
L3_1.y = 306.675
L3_1.z = -1567.812
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 80.259
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 13
L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 934
L3_1.monster_id = 20010301
L4_1 = {}
L4_1.x = 2818.993
L4_1.y = 308.075
L4_1.z = -1559.991
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 76.224
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 13
L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 935
L4_1.monster_id = 20010301
L5_1 = {}
L5_1.x = 2827.413
L5_1.y = 309.434
L5_1.z = -1564.687
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 251.685
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 13
L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 936
L5_1.monster_id = 20010301
L6_1 = {}
L6_1.x = 2821.022
L6_1.y = 308.745
L6_1.z = -1569.506
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 13
L5_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L5_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3029
L2_1.gadget_id = 70211012
L3_1 = {}
L3_1.x = 2820.684
L3_1.y = 304.945
L3_1.z = -1565.593
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 16.395
L3_1.y = 273.305
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 1
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 191
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = 2821.856
L3_1.y = 304.135
L3_1.z = -1566.572
L2_1.pos = L3_1
L2_1.area_id = 1
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000191
L2_1.name = "ENTER_REGION_191"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_191"
L2_1.action = "action_EVENT_ENTER_REGION_191"
L2_1.tlog_tag = "\230\156\155\233\163\142\229\177\177\229\156\176_279_\229\176\129\229\141\176\229\174\157\231\174\177_\232\167\166\229\143\145"
L3_1 = {}
L3_1.config_id = 1000192
L3_1.name = "ANY_MONSTER_DIE_192"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_192"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_192"
L3_1.tlog_tag = "\230\156\155\233\163\142\229\177\177\229\156\176_279_\229\176\129\229\141\176\229\174\157\231\174\177_\231\187\147\231\174\151"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 3029
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 191
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_191"
L5_1 = "ANY_MONSTER_DIE_192"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 191 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_191 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 3029
L5_2 = GadgetState
L5_2 = L5_2.ChestLocked
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 933
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 934
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 935
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 936
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_191 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_192 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 3029
L5_2 = GadgetState
L5_2 = L5_2.Default
L4_2.state = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : unlock_gadget"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_192 = L1_1