Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003196.lua
2022-04-29 16:40:51 +02:00

714 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133003196
L1_1 = {}
L2_1 = {}
L2_1.config_id = 776
L2_1.monster_id = 20011201
L3_1 = {}
L3_1.x = 2423.988
L3_1.y = 210.46
L3_1.z = -1109.042
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 123.877
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L2_1.disableWander = true
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 777
L3_1.monster_id = 20011201
L4_1 = {}
L4_1.x = 2426.151
L4_1.y = 209.923
L4_1.z = -1113.366
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 21.063
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 2
L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L3_1.disableWander = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 778
L4_1.monster_id = 20011201
L5_1 = {}
L5_1.x = 2430.501
L5_1.y = 209.995
L5_1.z = -1110.718
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 282.669
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 2
L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L4_1.disableWander = true
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 779
L5_1.monster_id = 20011201
L6_1 = {}
L6_1.x = 2428.485
L6_1.y = 210.693
L6_1.z = -1106.295
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 203.821
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 2
L5_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L5_1.disableWander = true
L5_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2902
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 2426.539
L3_1.y = 209.976
L3_1.z = -1112.314
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 3.238
L3_1.y = 75.359
L3_1.z = 1.562
L2_1.rot = L3_1
L2_1.level = 2
L2_1.point_type = 2003
L2_1.isOneoff = true
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 2903
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 2425.116
L4_1.y = 210.332
L4_1.z = -1109.221
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 178.708
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 2
L3_1.point_type = 2003
L3_1.isOneoff = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 2904
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2429.49
L5_1.y = 210.002
L5_1.z = -1110.391
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 353.042
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 2
L4_1.point_type = 2003
L4_1.isOneoff = true
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 2905
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 2428.125
L6_1.y = 210.503
L6_1.z = -1107.477
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 255.404
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 2
L5_1.point_type = 2003
L5_1.isOneoff = true
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 2910
L6_1.gadget_id = 70211102
L7_1 = {}
L7_1.x = 2427.258
L7_1.y = 210.128
L7_1.z = -1109.922
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 97.969
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\232\146\153\229\190\183"
L7_1 = GadgetState
L7_1 = L7_1.ChestLocked
L6_1.state = L7_1
L6_1.isOneoff = true
L6_1.persistent = true
L7_1 = {}
L7_1.name = "chest"
L7_1.exp = 1
L6_1.explore = L7_1
L6_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000159
L2_1.name = "GATHER_159"
L3_1 = EventType
L3_1 = L3_1.EVENT_GATHER
L2_1.event = L3_1
L2_1.source = "2902"
L2_1.condition = "condition_EVENT_GATHER_159"
L2_1.action = "action_EVENT_GATHER_159"
L3_1 = {}
L3_1.config_id = 1000160
L3_1.name = "ANY_MONSTER_DIE_160"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_160"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_160"
L4_1 = {}
L4_1.config_id = 1000228
L4_1.name = "GATHER_228"
L5_1 = EventType
L5_1 = L5_1.EVENT_GATHER
L4_1.event = L5_1
L4_1.source = "2903"
L4_1.condition = "condition_EVENT_GATHER_228"
L4_1.action = "action_EVENT_GATHER_228"
L5_1 = {}
L5_1.config_id = 1000229
L5_1.name = "GATHER_229"
L6_1 = EventType
L6_1 = L6_1.EVENT_GATHER
L5_1.event = L6_1
L5_1.source = "2904"
L5_1.condition = "condition_EVENT_GATHER_229"
L5_1.action = "action_EVENT_GATHER_229"
L6_1 = {}
L6_1.config_id = 1000230
L6_1.name = "GATHER_230"
L7_1 = EventType
L7_1 = L7_1.EVENT_GATHER
L6_1.event = L7_1
L6_1.source = "2905"
L6_1.condition = "condition_EVENT_GATHER_230"
L6_1.action = "action_EVENT_GATHER_230"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 2902
L5_1 = 2903
L6_1 = 2904
L7_1 = 2905
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GATHER_159"
L5_1 = "ANY_MONSTER_DIE_160"
L6_1 = "GATHER_228"
L7_1 = "GATHER_229"
L8_1 = "GATHER_230"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133003196
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GATHER_159 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 2910
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : dungeon_settle"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 776
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 777
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 778
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 779
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GATHER_159 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_160 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 2910
L5_2 = GadgetState
L5_2 = L5_2.Default
L4_2.state = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : unlock_gadget"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_160 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133003196
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GATHER_228 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 2910
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : dungeon_settle"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 776
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 777
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 778
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 779
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GATHER_228 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133003196
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GATHER_229 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 2910
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : dungeon_settle"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 776
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 777
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 778
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 779
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GATHER_229 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133003196
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GATHER_230 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 2910
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : dungeon_settle"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 776
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 777
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 778
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 779
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GATHER_230 = L1_1