mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
179 lines
3.5 KiB
Lua
179 lines
3.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.group_id = 133003165
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 4037
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L2_1.gadget_id = 70380002
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L3_1 = {}
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L3_1.x = 2441.22
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L3_1.y = 211.659
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L3_1.z = -1155.619
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 28.251
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 2
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L2_1.route_id = 3003231
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L2_1.persistent = true
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L2_1.area_id = 1
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L3_1 = {}
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L3_1.config_id = 4038
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L3_1.gadget_id = 70211101
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L4_1 = {}
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L4_1.x = 2444.895
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L4_1.y = 207.322
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L4_1.z = -1150.739
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 351.037
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L4_1.y = 33.254
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L4_1.z = 0.18
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\232\146\153\229\190\183"
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L3_1.showcutscene = true
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L3_1.isOneoff = true
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L3_1.persistent = true
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L4_1 = {}
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L4_1.name = "chest"
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L4_1.exp = 1
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L3_1.explore = L4_1
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L3_1.area_id = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000500
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L2_1.name = "ANY_GADGET_DIE_500"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_GADGET_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_GADGET_DIE_500"
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L2_1.action = "action_EVENT_ANY_GADGET_DIE_500"
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L3_1 = {}
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L3_1.config_id = 1000503
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L3_1.name = "ANY_GADGET_DIE_503"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_GADGET_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_503"
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L3_1.action = "action_EVENT_ANY_GADGET_DIE_503"
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L3_1.tlog_tag = "\230\150\176\230\137\139\229\140\186_\233\163\142\229\143\178\232\142\177\229\167\134\229\174\157\231\174\177get"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "v2669"
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L2_1.value = 0
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L2_1.no_refresh = false
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L3_1 = {}
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L3_1.configId = 2
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L3_1.name = "v2670"
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L3_1.value = 0
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L3_1.no_refresh = false
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 4037
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_GADGET_DIE_500"
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L5_1 = "ANY_GADGET_DIE_503"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 2669 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_GADGET_DIE_500 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateGadget
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 4020
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : dungeon_settle"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_GADGET_DIE_500 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 4037 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_GADGET_DIE_503 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateGadget
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 4038
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : dungeon_settle"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_GADGET_DIE_503 = L1_1
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