Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002385.lua
2022-04-29 16:40:51 +02:00

299 lines
5.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133002385
L1_1 = {}
L2_1 = {}
L2_1.config_id = 385001
L2_1.monster_id = 21020201
L3_1 = {}
L3_1.x = 1944.349
L3_1.y = 229.835
L3_1.z = -373.872
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 10
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 401
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 385002
L3_1.monster_id = 21010401
L4_1 = {}
L4_1.x = 1949.175
L4_1.y = 233.79
L4_1.z = -365.437
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 305.26
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 10
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 385003
L4_1.monster_id = 21010401
L5_1 = {}
L5_1.x = 1932.49
L5_1.y = 231.984
L5_1.z = -380.709
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 10
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 385004
L5_1.monster_id = 21010201
L6_1 = {}
L6_1.x = 1950.625
L6_1.y = 230.203
L6_1.z = -380.196
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 1.314
L6_1.y = 316.834
L6_1.z = 358.768
L5_1.rot = L6_1
L5_1.level = 10
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9003
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 385005
L6_1.monster_id = 21010201
L7_1 = {}
L7_1.x = 1949.18
L7_1.y = 230.509
L7_1.z = -377.098
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 205.116
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 10
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 9003
L6_1.area_id = 3
L7_1 = {}
L7_1.config_id = 385006
L7_1.monster_id = 21010201
L8_1 = {}
L8_1.x = 1948.152
L8_1.y = 229.858
L8_1.z = -380.059
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 51.896
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 10
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 9003
L7_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 385007
L2_1.gadget_id = 70300083
L3_1 = {}
L3_1.x = 1938.521
L3_1.y = 228.521
L3_1.z = -374.526
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.036
L3_1.y = 359.0
L3_1.z = 359.898
L2_1.rot = L3_1
L2_1.level = 10
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 385008
L3_1.gadget_id = 70300083
L4_1 = {}
L4_1.x = 1948.045
L4_1.y = 229.447
L4_1.z = -389.302
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 340.995
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 10
L3_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1385009
L2_1.name = "ANY_GADGET_DIE_385009"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_GADGET_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_GADGET_DIE_385009"
L2_1.action = "action_EVENT_ANY_GADGET_DIE_385009"
L3_1 = {}
L3_1.config_id = 1385024
L3_1.name = "ANY_MONSTER_DIE_385024"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_385024"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_385024"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 385001
L6_1 = 385002
L7_1 = 385003
L8_1 = 385004
L9_1 = 385005
L10_1 = 385006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 385007
L6_1 = 385008
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_GADGET_DIE_385009"
L6_1 = "ANY_MONSTER_DIE_385024"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CheckRemainGadgetCountByGroupId
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133002385
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_385009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "38102"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_385009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_385024 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "38101"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_385024 = L1_1