Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002298.lua
2022-04-29 16:40:51 +02:00

115 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133002298
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 298001
L2_1.gadget_id = 70211101
L3_1 = {}
L3_1.x = 1732.223
L3_1.y = 264.853
L3_1.z = -87.577
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 345.108
L3_1.y = 359.082
L3_1.z = 7.014
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136"
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 298003
L3_1.gadget_id = 70211104
L4_1 = {}
L4_1.x = 1689.308
L4_1.y = 224.228
L4_1.z = 22.983
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 285.99
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 16
L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136"
L4_1 = GadgetState
L4_1 = L4_1.ChestFrozen
L3_1.state = L4_1
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.name = "chest"
L4_1.exp = 1
L3_1.explore = L4_1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 298004
L4_1.gadget_id = 70211103
L5_1 = {}
L5_1.x = 1750.279
L5_1.y = 229.015
L5_1.z = -49.392
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 109.32
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 16
L4_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136"
L5_1 = GadgetState
L5_1 = L5_1.ChestBramble
L4_1.state = L5_1
L4_1.isOneoff = true
L4_1.persistent = true
L5_1 = {}
L5_1.name = "chest"
L5_1.exp = 1
L4_1.explore = L5_1
L4_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 298001
L5_1 = 298003
L6_1 = 298004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1