Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002292.lua
2022-04-29 16:40:51 +02:00

76 lines
1.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133002292
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2449
L2_1.gadget_id = 70310003
L3_1 = {}
L3_1.x = 1685.111
L3_1.y = 263.268
L3_1.z = -881.408
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 10
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 2450
L3_1.gadget_id = 70310003
L4_1 = {}
L4_1.x = 1681.753
L4_1.y = 263.328
L4_1.z = -880.143
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 326.67
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 10
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 2449
L5_1 = 2450
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1