Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002278.lua
2022-04-29 16:40:51 +02:00

306 lines
5.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133002278
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1005
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = 1955.468
L3_1.y = 219.777
L3_1.z = -546.407
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 168.692
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 15
L2_1.drop_id = 1000100
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 1006
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 1955.297
L4_1.y = 219.54
L4_1.z = -552.537
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 19.776
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.drop_id = 1000100
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 1007
L4_1.monster_id = 21010301
L5_1 = {}
L5_1.x = 1954.398
L5_1.y = 219.716
L5_1.z = -547.632
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 205.832
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.drop_id = 1000100
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 1008
L5_1.monster_id = 21010301
L6_1 = {}
L6_1.x = 1953.488
L6_1.y = 219.85
L6_1.z = -552.002
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 49.989
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 15
L5_1.drop_id = 1000100
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 1009
L6_1.monster_id = 21030101
L7_1 = {}
L7_1.x = 1953.904
L7_1.y = 220.769
L7_1.z = -535.733
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 188.352
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 15
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.area_id = 3
L7_1 = {}
L7_1.config_id = 1010
L7_1.monster_id = 21011001
L8_1 = {}
L8_1.x = 1955.996
L8_1.y = 219.357
L8_1.z = -562.94
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 10.418
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 15
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.area_id = 3
L8_1 = {}
L8_1.config_id = 1011
L8_1.monster_id = 21020101
L9_1 = {}
L9_1.x = 1953.38
L9_1.y = 219.497
L9_1.z = -564.336
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 15.117
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 15
L8_1.drop_id = 1000100
L8_1.disableWander = true
L8_1.area_id = 3
L9_1 = {}
L9_1.config_id = 1012
L9_1.monster_id = 21011001
L10_1 = {}
L10_1.x = 1957.455
L10_1.y = 221.001
L10_1.z = -537.842
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 202.807
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 15
L9_1.drop_id = 1000100
L9_1.disableWander = true
L9_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000364
L2_1.name = "ANY_MONSTER_DIE_364"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_364"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_364"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1000365
L3_1.name = "ANY_MONSTER_DIE_365"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_365"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_365"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 1005
L6_1 = 1006
L7_1 = 1007
L8_1 = 1008
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_364"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 1009
L7_1 = 1010
L8_1 = 1011
L9_1 = 1012
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_365"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_364 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1330022781"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_364 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_365 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1330022782"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_365 = L1_1